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The game really draws you in from the start. I absolutely love the visuals, the click feedback, the animations — everything flies, shakes, the screen trembles. The polish is top-notch.

However, around the middle, I ran into a problem: the paint on buildings that I thought I had already cleaned started disappearing on its own. I didn't understand why this happens or how to deal with it. I didn't have enough droplet production to compensate for this leakage, and it felt like an unfair mechanic. Intuitively, you'd think that once you've upgraded a building to all 4 levels, it becomes fully clean and you can move on to the next ones — but apparently that's not the case.

Still, my overall impression was formed in the first few minutes, and it's extremely positive. Maybe I just misunderstood the mechanics. I'd be grateful if you could explain how to properly play through the game. Thank you!

Yeah, the rogues were stealing from you. If you popped them, they'd give it back and more, but I agree. The update I have planned for after this jam is over will make it so they can't drain any tiers that have been unlocked, or any fully unlocked buildings. And the rogues will start dropping a bit more to be noticeable, so the player can decide if it's worth keeping them around a bit longer. Hopefully those combined will address your issue there and make it feel more fair, while retaining the "they're going rogue, must pop them" feel.

Thanks for playing and the feedback!