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How does the game fit the theme?
abilities that devil gives you show only the positive sides but when you choose the ability he reveals the full contract
What code and assets did you not make from scratch during the jam (if any)?
Main character model was reused from my previous game, ambient music was from JHawk , sound effects were from www.kenney.nl
How many people worked on the game?2
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Comments
Interesting take on the genre, but the execution feels weak simply because you never really know what’s coming. As a player, I basically have no control over the debuffs — I’m going to get them anyway.
I think the player should be given some kind of choice, for example:
And the running is honestly terrible in terms of speed. It feels like you’re trying to run in a dream.
Yeah not giving player more choices and control is probably our biggest regret about this game, thank you for your feedback though we really appreciate it.
The game is good! Typical gameplay, nothing new; found player speed is too slow. Idea is great while taking buffs you get defbuff as well, Visual Effects were cool, Game becomes diffcult later! one suggestion add pickups that also give fake promisies. Cheers and all the best!
tysm for your feedback!
I like your approach on this idea, since we take buffs for granted and debuffs are always visible to the player. For me, the movement of the player is slow for me but that's how these kind of games work, also you can add indicators like bright flashes at the edge of the screen when the player got hit, cuz sometimes I didn't even realized I got hit. But overall a good game.
Thank you for your feedback we really appreciate it
The approach to "trust no one" by making it so you can't trust the buffs you choose is a very cool idea!
The attacks are very neat, and I like that you got that survivor's gameplay of looping the enemies around! Definitely feels like Brotato/Vampire Survivors!
The weapon balancing is a little strange, blood spell is probably the best, especially with that "attack all enemies in range" buff.
I only tried out the sword, but it's very lackluster compared to the other weapons considering its crowd control is subpar for what it's supposed to do. I was expecting it to follow the player, but it's left behind as you walk, cutting its range + effectiveness significantly.
The font choice is a bit hard to read though.
I enjoyed the game though, I even made it past the final wave! Good work!
Yeah I would say that combo of blood spell with target all enemies buff and lightning spell with target all enemies is the strongest one in the game, we were aware about slash just being left behind, but we just couldnt figure out how to fix it :D, Thank you so much for your feedback tho we really appreciate it
I really love that the abilities get overpowered very quickly, made the game alot of fun.
Also a cool idea to make the game about surviving a certain time not killing enemies.
Awesome work, well done!
tysm for feedback man
This was pretty enjoyable. It's more of an idle game, right? I got to wave 6/10. I found it difficult especially in the beginning. I was hoping to get one-time health things for an upgrade instead of only upgrades. I have seen these in like rogue-like games so I think that would help! The art is very pleasant.. the whole vibe reminds me of Runescape (the good old school classic version!)
Yeah main inspirations were vampire survivors and brotato, it is a bit poorly balanced cause if u know all upgrades its very easy and if u dont some debuffs just screw you and it become very difficult, tysm for feedback.
Love the artstyle, i might be bad at the game because it felt quite hard ^^ Although, great work !
tysm for feedback
I like the premise and theme but it was hard to feel like I had any agency in any of the choices etc. Not bad for a demo though!
Yep I agree if we had more time first thing we would add is probably more control over the choices player can make, thank you for your feedback
This game is ok! I get why the devil doesnt reveal that full contract, but I think it takes away from the risk/reward of it. If I knew ahead of time what the bargin would be, it would be more of a decision. As it stands now its kinda random chance. Trusting/or not the devil is not a bad concept though.
Yeah originally idea was to make only some buffs give debuff and to give some clues about which one had debuff but couldnt figure out how to do that in time so we settled with this, but yeah thanks for the feedback, really appreciate it
The fate of all jam games haha.