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MableRick

19
Posts
A member registered Oct 02, 2025

Creator of

Recent community posts

Got it, buddy. Thanks for the feedback. I've decided to completely redo the level anyway. If you're interested in the project, subscribe—I'll post updates whenever I can.

Which level are you stuck on? Please let me know so I can figure out how to clarify things for the player.

Thanks, friend—that’s valuable feedback for me.

I completely agree with you; even for me, Level 2 felt long, and I need to include more clues. After all, the game is more about humor than racking your brain trying to solve a puzzle.

Thanks, buddy. Glad to hear that. I hope to release it by summer:)

Let me know where you ran into trouble, and I'll fix it after the jam session.

Let me know where you ran into problems, and I'll fix them.

Thanks, friend. I'll make the assignment clearer.

Great job, guys! 

Interesting take on the genre, but the execution feels weak simply because you never really know what’s coming. As a player, I basically have no control over the debuffs — I’m going to get them anyway.

I think the player should be given some kind of choice, for example:

  1. Sacrifice some HP to remove a debuff.
  2. Skip the upgrade this time, but get a double buff and one debuff next time.

And the running is honestly terrible in terms of speed. It feels like you’re trying to run in a dream.

An interesting concept for playing with friends, but not for one person. In any case, good work.

Great visuals, especially considering it was made in just 5 days, but it's not my kind of genre, so I found it boring. Still, good work.

The artwork is cool, and the sound is nice.

If they added more scenes and interactions, it would be a real treat—but that's just my opinion:)

Great job, guys! 

Great style, man

That's actually pretty good for one person)