The artwork is cool, and the sound is nice.
If they added more scenes and interactions, it would be a real treat—but that's just my opinion:)
| Criteria | Rank | Score* | Raw Score |
| Theme | #994 | 2.963 | 3.714 |
| Visuals | #1000 | 2.963 | 3.714 |
| Audio | #1026 | 2.621 | 3.286 |
| Overall | #1290 | 2.431 | 3.048 |
| Enjoyment | #1350 | 2.279 | 2.857 |
| Innovation | #1494 | 2.051 | 2.571 |
| Gameplay | #1693 | 1.709 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
At first it seems like you can trust no one
What code and assets did you not make from scratch during the jam (if any)?
All of the sfx are from: https://pixabay.com/de/sound-effects/search/mp3/
How many people worked on the game?1
Stealing my phone was definitely uncalled for, haha—could've lifted it from anyone else! It just took me a bit to figure out the selection phase with clicking the light and picking three suspects, but I still nailed the culprit on the first try!
That typing animation on the very first screen looked super polished and got me hyped right away!
After that grand entrance, though, I think I broke reality. I got trapped in an endless loop where Kassandra desperately needed the bathroom, while the phones kept ringing in the background. I tried clicking the phones, but nothing happened, so now I am emotionally invested in Kassandra's bladder and very, very lost.
The setup is hilarious and intriguing, but some guidance on how to break the loop would be awesome. Great vibes!
Leave a comment
Log in with itch.io to leave a comment.