Oh man... I dunno if I made it a bit too easy.... Maybe I did....
But as long as you´ve had fun it is good for me to go.
Yeah and again I see a big communication-problem from me to the player ...
100pixels
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Uuuuhhh that one was kinda Special... The watereffect made it really cool for me and the Music just kicked me Right into the Feeling of being lost in the Ocean.
The only Thing for me is that I was a Little too alone. there were too few Things to do in this wide Ocean. Could be because of the time that was left to create the game, ofcourse. But still this game stands out through the good Feeling.
Cool game, I enjoyed playing it. Fast enemies but not so fast that I can´t run away from them and different types of enemies, I like that. Even a tutorial and credits, so you´ve made a cool and useable menu, really good for the first game. The audio although fits. You can really be proud of you to have done that without experience in doing so :3
Go on programming, really a good work.
Oh first game, how cool :D
I think it is cool, for the first game a really good start. Interesting graphics, really everything around the theme. I chose to play it because the image of the game looked interesting to me and I wanted to see what it would be like so good job on that.
A little hard to play sometimes but that might be my skill :D For the next game try to add a little audio, that makes it feel way more alive.
I like this game a lot. You seem to be a good dev.
I drove over sooooome people but they can´t complain about it, they are dead now... It was fun to play and it was surprising that it didn´t stress me much (such games actually do). I dunno what but you seem to have anything good in your games that gives me the chills even in such situations. Means you did a really good job.
Plus there is so much you have done by yourself, I think this is really great. Just good work. Found no bugs in your game, so I have nothing to complain about. I like the tutorial you wrote under your game even if I still needed one round to figure out how to play because some things were unclear:
"How do I pick up the people that become zombies?" -> I didn´t wanna drive over their bodies ´cause I was scared that would kill them... after already killing so many people that were not becoming zombies I was still worried at the beginning, but the sounds prooved that driving over them was a good decision :D
"How do I bring the people to the ambulance?" -> Hitted many buttons on the keyboard ´til I found out that I didn´t have to click anything for that XD
But after I found out how to play it was really, really cool to play :3
I´m sorry, I just gave it full stars on every category without even looking what exactly I ranked. This one feels like a real game. What do I mean by it? I mean like a real game, not any small project, really like the stuff I played on my console when I was a kid or at my gameboy. Like a well-made, well-coordinated game with with progress and dept (as much dept as this kind of game can have, the right amount of everything). It´s something to play a little longer and play again and again every afternoon after coming from school or from work because yeah I have to go to work, not to school :(
But this game totally gives me these old vibes like it was made by publishers years ago. Really great in my opinion. Annother league than many other games (including mine). Congrats to you for making it, I love it!
Oh nooo... there should be no issue with that... Can you tell me where you found the aspect ration problem? Was ist all over the screen or just in some places? Because on my screen everything is fine, in every mode, but there are some pieces that look like they have an issue. But it´s just a bad choice in color picking....
Besides that I´m very happy that you still liked the artstyle and the gameplay :3





