It's a great game, love how unique each minigame is. Each one is special, but not too difficult, so everything is balanced. I only had a bit of trouble with the ship rearrangement. I think it would be ideal if the worker did his job a little better. The first time I lost, I felt like it was inevitable, as all the mistakes happened just when I had to leave my station to attend to something else, and I couldn't really prevent them. But it didn't stop me from enjoying the game of course, the gameplay is very fun, game has an interesting atmosphere and the story is well built. Good job! ♥
marthakaz
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Thanks for the hint, I played through it again, I'm glad I saw this ending, but I still had trouble telling who was lying and who wasn't, and ultimately I'm not sure why this particular combination was the correct one. As for the problem with the hamster, I meant that you can't see it the hallway and only when I take it to my inventory by clicking on the painting, I don't know if it was supposed to be that way.
Thanks for playing and for the feedback! ♥ I think your camera idea is very good, I actually wanted to add more smaller levels and different locations, but I only had a single day to make the game so I ran out of time! Still, what you suggested would've worked really well there. The pin is pretty similar to the others, just a bit lighter, so it contrasts with the character it's on. I really wanted the player to inspect literally everyone, even for a split second, and since I couldn't make a longer game, not knowing 100% what you're looking for stretches out the playtime a bit! Hope you had fun wandering around the ballroom, even if it wrecked your nerves a little!
The game was called East Hill! https://bmgaming.itch.io/east-hills Though I don't know if you can really call leaving in that game a "chicken out" situation :D
I hope you will continue this project, because it looks very promising! Even this small fragment is very polished, and it looks great both visually and narratively. The beginning went quite smoothly, but I actually had a lot of trouble putting together this prank. I mean I managed to put something together SPOILER red paint, a clown, spiders, candles, and matches, but I always have trouble figuring out how to hide. Also, in this part of the game, when you go outside, the children disappear, but a rabbit with a dialogue line from Poppy is still there. So, I have no idea how to do it without catching me. Also, in the hamster quest, the hamster isn't visible in the picture. I don't know if that's supposed to be that way. But overall, other than that, it looks very good, I don't know how much of the game I'm missing without doing this prank, if there's anything else in there, I'd love to get some tips on how to complete this part ♥
Charming game ♥ I love the hamster animations, you can tell a lot of love was put into it. This game is so polished that I pretty much love absolutely everything about it. The only thing I regret is that it's so short! Just out of curiosity, is 25 the maximum amount of seeds you can get, and are the different runs somewhat randomized? Because for example, I got run over by a bicycle once, but on another run I didn't, so I was just wondering if that was intentional? Overall, it's a great game, it's a blast to play and the hamster is very relatable. Good job! ♥
It's fun game! I feel like there was a bit too much information for a tutorial, a round with maybe just three cats or something would have been useful. But overall, it's a great thing that the tutorial existed in this format at all. It was generally clear, but there was just too much information at once. Were you the creator of all art from scratch? The vibe of the game is really well built, you can feel the dreamlike atmosphere. Overall, it's an interesting approach to the topic. The 9 lives motif was used nicely, I think it fits the theme well. Good job! ♥
Thanks for playing! Yeah, I know there's a real problem with the hitboxes, and as for the pins, I can see they're a bit hard to recognize sometimes, but on the other hand, I also wanted the player to seriously have to stare at each person for a split second to further emphasize this lack of trust. But you're right, it could be a bit more visible. If you couldn't see the final win screen, I shared with someone below what should be displayed, so if you're interested, you'll find it there. Thank you for your feedback! ♥
Fun game, I really like the character design but also the overall art style and UI, plus the background on the game page is also really cool and the music is also great. I was a bit bothered by the freeze when catching a thief. In normal mode it didn't bother me at all, but in hard mode, that zoom in was a significant obstacle and felt a bit unnecessary. When there are so many thieves, catching them meant I was pretty much stopping every second while half of them escaped, making it feel like the challenge was more about fighting the game than the thieves. But other than that, I really enjoyed playing in normal mode and Carl mode, I feel like the balance is just right there (perfect amount of Carl). Also, at the beginning near where the character spawns, there's a computer, were there plans to add a camera system? It zoomed in when I stood near it, but I don't think I could interact with anything and I think it would be really cool. Overall, the whole project looks really solid, the game is polished and it's very enjoyable to play and has a lovely vibe. Great take on the theme. Good job! ♥
If I had a nickel for every time I accidentally got an ending in a game at this jam by leaving the map without knowing it was an exit and the end of the game, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice in one jam! Overall, I think I managed to get four endings and I have no idea what the fifth ending could be. Art is awesome, I liked the walking animation the most. Great dialogue, but the font could be a bit more readable, combined with that fancy English, it's a bit hard to read smoothly. All in all, I really like the game and I would've gladly chatted with the characters a bit more, and it'd be cool if the mystery required coming back to them later and connecting the clues more, but it's still fun as is. Nice work! ♥
Adorable game, I really like the mix of platforming and puzzles! It's very enjoyable to play, has a nice flow and great, classic sound design. It might be cool if the puzzles varied a bit, because after losing all your lives, you can easily come back knowing the answer or which slime definitely doesn't have the coin. Overall, you can tell the whole game was well planned and executed, everything is cohesive and the atmosphere is cozy, which creates an interesting contrast with the slimes trying to trick you! Great game, good job! ♥
I really like the concept, and it's one of those games where I really genuinely felt like I couldn't trust anyone. I like the level design, but the first/second fight with the parasite was too difficult in my opinion, probably mainly because the room was so small, the enemy was fast, and it was difficult to aim with weapons. Once I got better weapons, the game seemed more balanced. I also had a problem with the game stuttering a lot, especially at the beginning and usually after entering a new level and approaching the parasites. During the boss fight, it froze completely and stayed like that. But I also really liked how many layers went into managing your sanity, having multiple factors affect it was a really valuable addition to the game. The sound design was also a big plus. The entire project is very well-crafted and it's a lot of fun to play, I felt immersed in the story. Good job! ♥
The game looks really cool and I love the concept, it's a shame you didn't manage to finish it, because even in its unfinished state, it shows a lot of promise! As for the issues, I had a pretty hard time picking up and putting back the folders, often clicking just wouldn't do anything. Also the font is unfortunately a bit hard to read. But I really love the art style and the color palette. Great job, even if it didn't get finished, it looks really good! ♥
Really cool game! Driving the car feels super smooth and enjoyable, the game has a great flow, and the music fits really well. To me it feels well-balanced, I love the combination of dodging obstacles without time pressure. I actually really enjoyed playing it a few more times after finishing it for the first time, my best time was 0:50, though I'm not sure if that's a good score! The only thing missing for me was even a brief introduction to give some context as to why the cars are chasing me and ramming into me. And from what I've noticed, running over a pedestrian has no consequences, but it would be cool if it did, like adding a 5-second penalty or something. Visually, the game looks fine, but the music gives it such a nice nostalgic vibe that it would be awesome if the color palette matched that mood a bit more. Overall, a very enjoyable game and an interesting take on the theme and kinda true to life ♥
A very fun game. I eagerly progressed to the next puzzles. A big plus for the voice acting. I really enjoyed playing it and I think it's well-balanced, requiring thought but not overdoing it. The idea of painting statues is fresh, and it definitely engages the player more than just clicking. Also I like the game's very dreamy, fairytale-like feel. A very cool production, well done! ♥
A great concept. The idea that you can't trust yourself was very well executed. I liked the focus on practically every step. At the end I was convinced I was about to face a boss fight. In fact, I'd gladly fight while maintaining the game's walking system, I think it would be an interesting experience. The game overall has a nice, dark vibe and I like the original level names instead of just 1,2,3... Fun game, nice work! ♥
I really love the concept and the visuals of this game, the animations are well thought out and well executed. However, I had a bit of a problem with interrogating the witnesses, as I’d get information like "I moved to the corridor" repeated 3 times in a row, or half a sentence would be missing. Overall, I enjoyed searching for clues, but I felt the information was a bit too vague. For example, a character would tell me they were in 4 different places and saw another character along the way, but that doesn't really tell me where exactly along the way they saw (or didn't see) them. Other than that, the gameplay is really enjoyable, it's an interesting system, and it's great that you can replay it to solve new mysteries. I also like the brief backstory at the start. It's a nice, complete project that was a pleasure to play. Great job! ♥
First of all, great job on your first game! ♥ Really cool idea and pretty nice execution, though I felt like it was a bit unbalanced. I essentially felt that with every trip to the bathroom, all progress got reset. Having some people be better and fix their game faster is a neat concept, but it felt a little too fast, to the point where for me it was hard to use any real strategy, making winning feel somewhat random. As someone already mentioned, adding sound would be great, but overall, it’s a fun, solid project that fits the jam's theme well. Great work, and good luck with future projects! ♥
Great and original concept, I really enjoyed playing it! ♥ I really love the dark, romantic vibe of the game, and the mechanics are super engaging. The only thing I didn't fully wrap my head around was how detecting bad ghost by clicking on the yellow one worked, I wasn't sure what to look for or what sign would indicate that a ghost was bad. Other than that, I didn't really run into any issues, I loved the game's flow and especially the fact that you can't stop dancing. Also my own game is also set at a ball, so it was really neat seeing a similar setting in another entry! Nice project, good job! ♥
Well, Abe definitely doesn't know how to take a loss! It's a really cool game. It took me a moment to grasp the rules, a big wall of text can be hard to translate into actual gameplay sometimes, but the mechanics aren't super complex, so playing for a bit was all it took to get the hang of things. The art style is great, and the background on the game page and banner look awesome. The UI could be a tad more readable, but overall it's fine. The music is also fantastic and definitely sets the mood for the game! Fun game, great job! ♥
It's a very good game, all the elements work well together, and the gameplay itself is enjoyable. I liked that food and heat disappear quickly, which added to the tension. It would have been nice if the story had a slightly slower pace and maybe if the game was divided into days, with one story element revealed each day! While the story builds nicely, I didn't develop much connection with the characters in such a short time, and the division into days would probably have helped me feel the betrayal more. Overall, I like everything about this project, collecting resources was enjoyable, the graphics and sound are also good, and the story, although short, is still interesting and complete. It's also nice that the main character takes off his hood at the campfire, a nice detail. Well done! ♥




