Wow, the project is top-notch! It looks amazing; even though I usually feel a bit uncomfortable with games like this, I really enjoyed playing it. I didn't have any trouble with the items (though that might be because I read the info on the project page right away). The only thing was that the game stuttered a little, but that might just be down to my PC.
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Fractured's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1104 | 2.818 | 2.818 |
| Innovation | #1291 | 2.364 | 2.364 |
| Enjoyment | #1307 | 2.364 | 2.364 |
| Overall | #1350 | 2.333 | 2.333 |
| Theme | #1358 | 2.455 | 2.455 |
| Gameplay | #1451 | 2.091 | 2.091 |
| Audio | #1496 | 1.909 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Different paths to follow, tow different people telling the player to do different things, how can you trust? Trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Most blueprints for the puzzles, lights, blockers, mapping, done by solo dev. Movement fptemplate used to allow for quick use of footsteps, flashlight, doors.
How many people worked on the game?1
Comments
Nice game, like the other in the comment i have a bad time trying to find the key. Overall the game have a great atmosphere but is hard to find what i need to do, and the corridor have always the same texture and is hard to find if is a new zone or not, i lost myself many time for this. i think if you put couple of props around is enough to create variation in the ambient.
This game scare me more than I'd like to admit. Also, I coundn't find the key until I looked at the comments here.
Maybe it's me but I was unable to find the "key at the beginning" nor any other way to progress.
The game controls are good and the lack of light creates a good atmosphere, though.
Everything is near impossible to see. The flaslight was very useless, in the dark corridor it doesn't even reach other wall. I missed the key at first then I found the door, couldn't open so searched for the key, after 2 minutes I realized the note on the side of the wall, I went back to starting area only to not being able to find any key. It is just to dark to see anything.
Maze with dishonest notes is a cool concept. We can get tricked byu anything. But I got tricked by the mechanics itself, which was kinda frustrating. With improvals it can be really good!
First things first: love the atmosphere and the way the visual are working, would say very nice, just be careful with optimization. The game itself is pretty linear and would love for a more "threat" than just a maze like. But overall, nice one!
I played the game and I don't know if it's my computer or the game but I saw all a little lagging, I wish it was more optimized or fluid but I liked the idea and the graphics were really good. It needs more cure of the details and I think a good soundtrack during the gameplay could be very good. This game has a lot of potential, nice work! Keep updating it!
At first, I felt a bit claustrophobic because I left without finding either the note or the flashlight, haha. But once I found them, I made my way through the maze to the bridge. I intend to return for that key, but I wanted to tell you right now that it's very well-constructed, with great use of the unreal engine. I haven't quite grasped the theme of trust in depth yet, but I hope the end surprises me. Keep it up!
i couldn't figure it out started out in a room with no indication what to do besides wander out into a dark hallway. pitch black maze to start the game? i figure i might be missing things. also need an escape hatch in your game so people don't need to alt+f4 it.
edit: tried again with the new info. those starting items are hard to see :). i like the ambience. walking around the room with the flashlight gives that creepy effect and the sounds effects fit it really well. still couldn't find my way through the door, but figure a key or something is hidden where i can't find it.


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