Yes please: https://sundle.itch.io/dungeon-of-distrust
Sundler
Creator of
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Honest review:
The atmosphere is great. The art and music is well done. I've also played with diegetic UIs in a previous game, so I definitely appreciate it.
The gameplay definitely works well, although I'm not so sure about how it fits into trust no one. Perhaps if there were some deception mechanic?
The time limit is quite harsh and it's hard to see how much time is left. A numerical value would have been better.
The character number doesn't seem to change.
Honest review:
Nice Stanley parable like game. It really fits the theme well.
Dialogue is excellent. I felt compelled to keep playing. But I think the tone is a little jarring, as the dialogue is more jovial, but the atmosphere and music are more straight horror.
I died when I guessed the wrong code out of the 3 choices. I don't think that's great, given that I had to start right from the beginning to continue! Even my rage game let's you continue mid-way!!
You could have just used left click for interaction rather than E.
Plays just fine in the browser, btw.
Honest review:
Good horror atmosphere with a creepy vibe to it.
I stopped playing after the women vanishes at the grave yard. I think there was supposed to be a transition, but nothing happened. I wandered around for a while until closing it down. Seemed like a bug.
Screen flickers really badly when playing in browser. I couldn't find a way to turn off the crt effect, so just played the windows version instead.
Nice visuals and audio. Although, I did notice some clipping.
Honest review:
The atmosphere, sound design, mechanics all work well. But, the game play is not great. The idea is there, but spamming E a random number of times every minute gets really tedious and adds nothing in terms of game play. I'd remove it completely. It's just not enjoyable and ruins the rest of the game play.
I really wasn't sure how to identify killers. The text "Listen for killers in the dark" isn't helpful, as I couldn't hear anything of relevance when examining npcs through the scope.
The art style and animations are great. Really good upgrades system. Gameplay gets hectic such that you forget about not trusting number 1 customers. On that note, how are we to know what number 1s really want? They wasted so much time.
It's a fun game and really makes you want to keep playing after losing.
Honest review:
Damn, and I thought my rage game was brutal! Your game is so evil, lol ;P! I can't say how many times I died (why did you not keep track?), but it was a lot!!
The graphics, animations, and audio are really rough. Crabs are very tough to animate, you could have picked an easier character.
Honest review:
Game froze on me when I tried to get up from the computer. There was a console error: screen.orientation.lock() is not available on this device. No idea if that's helpful.
Mouse started messing up when I exited the viewport and returned. The cursor didn't align with the center of the view and I wasn't able to turn around. You should have captured the mouse.
It wasn't necessary to have an extra input, E to interact. You could have just made the game mouse only with left click handling picking up reports and other interactions.
The music was pleasant, but I don't think it fits the nature of the work and the vibe of the reports.
Theme wise, it does make sense. But, it feels like you could have done more with it. The investigation is too straight forward and simple. A better version would have been if a criminal appears in footage, but is wearing a mask and you have to use video clues to solve who did it.
The rain shader looks good, until a mesh is in front of it, then there's a distortion of the edges of the mesh. It's minor, but still thought I'd mention it.
Overall, it's a decent game. But, it'd get repetitive after a while.
Honest review:
Really effective horror game. Great atmosphere. Sound design was good. Art was acceptable. The cartoonish teeth weren't consistent with the 3d assets and looked ridiculous. You could have just had them attack the player with their legs.
Theme fits perfectly.
Loading took noticeably long, you may want to optimise that moving forward, if you do intend to continue development.
You should have explained what the fairy lantern does in game, other than lighting things up.
The female elf at the exit didn't really chime with the rest of the game and the mood. I'd leave out the voice "acting" too.
All in all, a good entry, but with quite a few necessary improvements.
Honest review:
The artwork was very well done. The music was decent, but did get repetitive. Sound effects were excellent. The atmosphere as a whole did work.
The writing was a bit off. Incorrect words and grammar, etc were too common to be typos. You can use text editors to check grammar for you. The story was fine, otherwise.
This really is an example of a classic, common trope for point and click games. There was some very peculiar logic to solving the puzzles. Some were simple, others were not. I, and likely many others, managed to get through some of them by just using trial and error.
Theme fits well, given the ending.
Honest review:
Positives:
A simply magnificent game. Very enjoyable. Art, music, sound design were all excellent. Extremely polished. A lot of work for a 1 week game jam.
Criticisms:
I thought the ending was a little weak. Well done, boss? I was expecting a clever twist given the calibre of the rest of the game.
I don't think it fits the theme, but it could have. The player could have been given incorrect info by obvious sources and been made to dig deeper to unlock the truth behind the looping room.
A great little narrative game, which I enjoyed a lot.
The story and dialogue was very funny. Characters were distinct. You got a lot done.
There really should have been a way to completely skip all of the intro.
The music didn't change.
The font could have been clearer, it was so blurry. The art could have been better by just using some free assets, but I understand wanting to do it all yourself.
Honest review:
Art and animations were very nice.
Jumping was quite awkward. Not being able to move mid jump was jarring and the collisions were jerky. This can make things too tricky in a platform game, especially a stealth one. It's an unforgiving system and requires quite a bit of trial and error to land on platforms.
I wouldn't recommend binding just a single control to the mouse. You could just bind the attack to the keyboard.
The camera's position is off when respawning. Camera becomes very jittery on moving platforms.
Felt some music or even ambience wouldn't have improved the atmosphere.
Best times:
- 10:40 minutes, 35 deaths: Ben Builds Games
- 10:52 and 51 deaths: trashGameDev
- 15 minutes and 77 deaths: Bort Studios
Can you best them?
https://sundle.itch.io/dungeon-of-distrust

Honest opinion:
A lot of work. Mechanics seem to work fine. But game is very unoptimised, it's especially noticable when shader effects occur. I had to stop playing as it slowed down too much. I managed to walk off map at one point, but it wasn't game breaking.
Music doesn't fit at all. You've got a rock track to a fantasy setting. It's a complete mismatch.
The theme is there, but it's really just felt like a small side mechanic.
My honest review:
Seems like a twist on the card game, Old Maid. It's a tough memory game. I can't keep track of which cards have been discarded, for example. Would have been better to let the player see discarded cards arranged on the table. Much of the appeal of playing something like this would be buffing and examining player's reactions, which you can't really do here. Also, using unfamiliar tarot cards, instead of regular playing cards, makes it harder still. May be different playing in rl, but against a computer, luck plays too much of a part of it, rather than deception, in my opinion.
The graphics are passable. You were going for a creepy vibe and that did work. The music sets the right tone.
Play my rage bait game, if you get a chance to: https://sundle.itch.io/dungeon-of-distrust
Should be especially worthwhile for streamers.
I liked the music.
There's some scaling issue when going fullscreen, it doesn't resize. Rotating the player isn't clear, do you rotate when hitting a wall? Enemies don't have a rotation limitation, so it's a player's disadvantage?
Some textures are still prototypes. Just find some wall assets. Some z-fighting with the grass, which shouldn't be specular. The player mesh looking simpler and worse than the enemies isn't ideal.
Do the enemies path find to the player, because it seems that they get stuck often.
Are you also leaving sound effects until the very end?
Sick of "omgz your gam was cul bro" one liners?
It's well known that one of the most important requirements to making a good game is quality feedback.
While, yes, honest, more detailed feedback often leads to retaliatory low ratings, I feel it's worth it. If you do too, then post a link to your game here.
PS: if there are lots of games, it's gonna take me a while. Longer feedback can necessitate spending quite a lot of time with each game and I am feeling really tired, and hence slower, today. ALSO: Itch web games only.




























