Hmm, looks like it's yet another thing itch needs to fix...
Sundler
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According to itchanalytics:
Information About Your Game:
The Lionel Countdown
Your Coolness: 71
Coolness Is Used By Itch.Io To Calculate Karma. Coolness Means The Number Of Votes Given By The Game Developer To Other Games In The Game Jam.
Your Karma: 1.673
Karma is what itch.io uses to give people who rate other games a boost in ratings and votes.
Your Game Ranked 7631st In Popularity. Thats Bottom 26.698% In Popularity.
Rating Count: 65
Your Game Placed In The Top 3.362% Of Games, With A Ranking Of 351st In Rating Count. No Score Reduction Will Be Applied Since Your Rating Count Is Higher Than The Median Of 13 .
I really don't understand how my game is ranked 7631st place, out of roughly 10,000 games, in popularity. My rating count conversely is quite high, so how could it be so unpopular? It just doesn't seem to make sense. Perhaps there's a mistake with itchanalytics? Can someone please enlighten me?
That was a lot of fun. Nice work coming up with such a simple incremental, that feels so different and fresh. It almost feels like a satire of incrementals. Felt very unique. Lots of character to it, even the dry, AI sounding voice (no offence if that's your actual, real voice).
At first, I thought the controls were too sensitive, but soon got the hang of it. I won't say I managed a high score. But the voice no longer chastised me for it. It does end quite abruptly though.
The cover and screenshots don't really do justice to the content. Though I suspect that just enhances the surprises.
Reminded me the game, Twelve minutes. I really liked the puzzles. I'm guessing they weren't challenging enough for some players, but I thought they were good. Didn't actually need to rewind. That's tough to get right in such games. Maybe check out games by Don't nod like Life is strange. I remember their time rewinding puzzle mechanic was especially good.
The game is a great start. The main thing, the puzzles were good. If you want to continue with it, I'd recommend ditching the time mechanic entirely.
Absolutely amazing aesthetic. Visuals and audio were simply stunning. Best looking game I've played this jam (I've played around 70 so far).
I fully understand the allure of making a diegetic UI. I've done a game like that just recently. But, the controls were a real challenge, to say the least. Would have been better to have a puzzle to challenge the player, than such finicky controls.
Minor: you forgot to zip your windows and linux builds.
Excellent artwork and sound design.
Was fun to play, but I feel that the theme detracts from it. For example, if it weren't for timers, players could equip different nodes and use them more strategically. Nodes could be strong against certain organisms and weak against others. But, since they're so fleeting, you just grab whatever you can find. You could still make the nodes degrade based on their usage.
Some more variety of nodes would have been nice. For example, a dash node.
It's a simple, fun game. Theme fits.
The second hoop doesn't seem to work. One run just abruptly ended, whilst another just kept going. You could have used some of kenneys 3d assets. If you'd set the game in the sea, instead of a swimming pool, you could have added dangers like sharks.
All in all, it's a great start and there are lots of things you could add to it.
Nice and simple fun game. Artwork, sound effects are good. Theme fits well.
The camera movement is crazy. It risks causing motion sickness. If you want to balance the difficulty you can vary the movement speeds, capture rate, etc.
I collected 4400 down and yet was told I hadn't met the goal of 2000 to 4000.
Could do with some music.
An interesting game. Fits the theme. Crunchy sound effects. Artwork is good, but It entices you into waiting to attack after you've lined up a lot of enemies, but then you risk being overwhelmed.
I think the number of enemies goes up way too fast. You've got a small playing area and it's trickier to shoot than in regular bullet hells. On top of that, you easily run out of ammo and have to collect more.
Very highly polished entry. All the 3D art, animations, sound effects, music is at an impressive level for such a short game jam.
The game play is interesting, if difficult. It's a very novel entry. But, when I thought of wild west shootouts with a countdown theme, I imagined those showdowns at high noon. Like in the movies. Red Dead has them.

It's a beautiful game, with really great audio. Very chill vibe. Impressive for such a short time frame. Unfortunately, I did find the controls and mechanics to be a little confusing.
If you're continuing with it, I'd just ditch the timer mechanic completely. It clashes with the relaxed mood of the game.
I've not played any incremental game like this one before. It's a unique and interesting idea, but even when maxing out everything, I still couldn't make it to the end. You need to increase the bonus you get from enemies. Could also make the collision detection more generous to the player, as you have to stand in just the right place to land a strike.



























