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Sundler

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A member registered Apr 18, 2022 · View creator page →

Creator of

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Hmm, looks like it's yet another thing itch needs to fix...

The environment looks decent.  Very short and simple.  Music and sound effects would easily have enhanced it.  For example, people banging on the door.

Cute little sokoban variant.  Chill music.  Could do with sound effects though.

Really nice aesthetic.  Game was kind of tricky to play, but I appreciate the effort of all the people that went into it.

According to itchanalytics:

Information About Your Game:
The Lionel Countdown
Your Coolness: 71
Coolness Is Used By Itch.Io To Calculate Karma. Coolness Means The Number Of Votes Given By The Game Developer To Other Games In The Game Jam.
Your Karma: 1.673
Karma is what itch.io uses to give people who rate other games a boost in ratings and votes.
Your Game Ranked 7631st In Popularity. Thats Bottom 26.698% In Popularity.
Rating Count: 65
Your Game Placed In The Top 3.362% Of Games, With A Ranking Of 351st In Rating Count. No Score Reduction Will Be Applied Since Your Rating Count Is Higher Than The Median Of 13 .

I really don't understand how my game is ranked 7631st place, out of roughly 10,000 games, in popularity.  My rating count conversely is quite high, so how could it be so unpopular?  It just doesn't seem to make sense.   Perhaps there's a mistake with itchanalytics?  Can someone please enlighten me?

Great art style.  Very highly polished.  Plays well.

Cool intro, very nostalgic.  Bit weird taking down vampires using bananas, but ok.  Good job getting the stealth system working.

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When I play real football, I suck.  I don't want to play a game that makes me feel like that.  I want to feel like I'm Messi.  Like I move so fast, it's as if my opponents are statues frozen in time!  Like I'm some football god! 😉

That was a lot of fun.  Nice work coming up with such a simple incremental, that feels so different and fresh.  It almost feels like a satire of incrementals.  Felt very unique.  Lots of character to it, even the dry, AI sounding voice (no offence if that's your actual, real voice).

At first, I thought the controls were too sensitive, but soon got the hang of it.  I won't say I managed a high score.  But the voice no longer chastised me for it.  It does end quite abruptly though.

The cover and screenshots don't really do justice to the content.  Though I suspect that just enhances the surprises.

This is great feedback.  Thank you.  I should definitely have let players select the game mode before starting the game.

Reminded me the game, Twelve minutes.  I really liked the puzzles.  I'm guessing they weren't challenging enough for some players, but I thought they were good.  Didn't actually need to rewind.  That's tough to get right in such games.  Maybe check out games by Don't nod like Life is strange.  I remember their time rewinding puzzle mechanic was especially good.

The game is a great start.  The main thing, the puzzles were good.  If you want to continue with it, I'd recommend ditching the time mechanic entirely.

Thanks for the feedback.  I completely agree with informing people about the modes.

Absolutely amazing aesthetic.  Visuals and audio were simply stunning.  Best looking game I've played this jam (I've played around 70 so far).

I fully understand the allure of making a diegetic UI.  I've done a game like that just recently.  But, the controls were a real challenge, to say the least.  Would have been better to have a puzzle to challenge the player, than such finicky controls.

Minor: you forgot to zip your windows and linux builds.

Excellent artwork and sound design.  

Was fun to play, but I feel that the theme detracts from it.  For example, if it weren't for timers, players could equip different nodes and use them more strategically.  Nodes could be strong against certain organisms and weak against others.  But, since they're so fleeting, you just grab whatever you can find.  You could still make the nodes degrade based on their usage.

Some more variety of nodes would have been nice.  For example, a dash node.

I see.  I thought we'd get scored like minimum points at 2000, and maximum points at 4000+. 

An interesting, albeit bleak game.  Some humour might help it not feel like such a downer.

Would be nice to have a speed up all text animations as a permanent option.

I would add some relevant background images to the game instead of a plain colour throughout.

Game so needs some music. 

A really good puzzle game.  Excellent game play that fits the theme well.  Nice, clear (so important) graphics and icons.  Good music and sound effects.  All the controls you need.  Everything is explained nicely.

And I thought the cooking games were stressful!  Great game, but I now need to take a break!

Don't worry about, it happens to everyone.  You now know what to do next time.  And there are always more game jams on the horizon.

Really excellent entry.  Art, music, sound effects are great.  The theme is used well.  Game play is engaging and fun.

Can't find any faults or shortcomings.

Absolutely epic intro!!  Artwork was great.  Game play was superb.  I'm definitely playing more of this later.  

Music was awesome, btw.  Where's it from?

Some of the card text could have been larger.  A fantasy font would also have been more fitting.

This is such a cool puzzle platformer.  Mark Brown is gonna so love this one!  You're not him, are you?!  Art and animations are brilliant.  Music and sound effects are great.  The game play is perfect for the jam theme.

Really strange concept.  Does fit the theme though.

If you were going for a quirky/horror vibe, the music really didn't fit.  It'd been better to have no music to drive tension, if you did want to make it a horror game.

Its' impressive to turn some mundane object into a game.

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It's a simple, fun game.  Theme fits.  

The second hoop doesn't seem to work.  One run just abruptly ended, whilst another just kept going.  You could have used some of kenneys 3d assets.  If you'd set the game in the sea, instead of a swimming pool, you could have added dangers like sharks.

All in all, it's a great start and there are lots of things you could add to it.

Amazing and deceptive game.  So unexpected.  Gave me Stanley parable and Undertale vibes!  Brilliant game based narrative.

I almost missed the alternative options though.

Nice and simple fun game.  Artwork, sound effects are good.  Theme fits well.

The camera movement is crazy.  It risks causing motion sickness.  If you want to balance the difficulty you can vary the movement speeds, capture rate, etc.

I collected 4400 down and yet was told I hadn't met the goal of 2000 to 4000.

Could do with some music.

Thanks for the feedback.  You can turn down the specs in the options. 

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An interesting game.  Fits the theme.  Crunchy sound effects.  Artwork is good, but It entices you into waiting to attack after you've lined up a lot of enemies, but then you risk being overwhelmed.

I think the number of enemies goes up way too fast.  You've got a small playing area and it's trickier to shoot than in regular bullet hells.  On top of that, you easily run out of ammo and have to collect more.

Very pretty.  Nice visual effects.  Glow/bloom isn't over done.  Controls are fantastic.  Levels are good.  Great music and sound effects too.  Nothing bad to say.  It's a really solid entry and a fun challenge.

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Very highly polished entry.  All the 3D art, animations, sound effects, music is at an impressive level for such a short game jam.  

The game play is interesting, if difficult.  It's a very novel entry.  But, when I thought of wild west shootouts with a countdown theme, I imagined those showdowns at high noon.  Like in the movies.  Red Dead has them.  


Thank you for the useful feedback and for trying the other modes.

I'll get around to reviewing your game eventually.  I just have a long back log.

It's a beautiful game, with really great audio.  Very chill vibe.  Impressive for such a short time frame.  Unfortunately, I did find the controls and mechanics to be a little confusing.  

If you're continuing with it, I'd just ditch the timer mechanic completely.  It clashes with the relaxed mood of the game.

Cool game.  I really liked the artwork.  Sound effects were good too.

Why did you make it so the lift has to go right to the top?  You should be able to choose where you stop, so you can pick your customers.

Cool game.  Decent art, sound effects, and music.  It's promising and fun to play, but the character got stuck at the top of the screen and wouldn't fall back down.

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Looks and sounds amazing!  Kind of quirky.  Was fun to play, although I did find it tough.

Really strange name, btw.

I like the idea.  There's a charm to it.

Felt a bit tricky, especially when grabbing things.  Maybe give the guy a net, or something.  Pressing F could then make the net attempt to catch objects.  

I've not played any incremental game like this one before.  It's a unique and interesting idea, but even when maxing out everything, I still couldn't make it to the end.  You need to increase the bonus you get from enemies.  Could also make the collision detection more generous to the player, as you have to stand in just the right place to land a strike.

Need to be quick for this one.  Fits the theme well.

I'd put a button to access the manual in game.  Also, a submit button instead of keys.

So, this must be what it's like working at itch during gmtk jams.  Kudos for ability to download ram.

It was fun, but very hectic.  I think I need to take a break after that.

Cool game.  It's simple and fun to play.

It was quite tricky.  Not sure about controlling the number of bounces.  Perhaps award points based on how few bounces you took, then there would be an incentive to set it to anything other than the max.