I liked the music.
There's some scaling issue when going fullscreen, it doesn't resize. Rotating the player isn't clear, do you rotate when hitting a wall? Enemies don't have a rotation limitation, so it's a player's disadvantage?
Some textures are still prototypes. Just find some wall assets. Some z-fighting with the grass, which shouldn't be specular. The player mesh looking simpler and worse than the enemies isn't ideal.
Do the enemies path find to the player, because it seems that they get stuck often.
Are you also leaving sound effects until the very end?