Dude holy cow the art!!!! Amazing.
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Host's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #141 | 4.239 | 4.239 |
| Audio | #219 | 3.543 | 3.543 |
| Innovation | #317 | 3.370 | 3.370 |
| Overall | #321 | 3.511 | 3.511 |
| Theme | #489 | 3.565 | 3.565 |
| Gameplay | #540 | 3.130 | 3.130 |
| Enjoyment | #611 | 3.217 | 3.217 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We thought about a parasite manipulating a host, killing their shelter companions. Therefore, anyone could be infected, and that's the premise: trust no one.
What code and assets did you not make from scratch during the jam (if any)?
Everything was created during the jam
How many people worked on the game?3
Comments
Wow, sounds and visuals are really cool and create nice atmosphere! well done :)
Honest review:
The atmosphere is great. The art and music is well done. I've also played with diegetic UIs in a previous game, so I definitely appreciate it.
The gameplay definitely works well, although I'm not so sure about how it fits into trust no one. Perhaps if there were some deception mechanic?
The time limit is quite harsh and it's hard to see how much time is left. A numerical value would have been better.
The character number doesn't seem to change.
Really cool atmosphere and the pixel art looks fantastic — those portraits and CRT effects nail the post-apocalyptic vibe. The parasite deduction idea is unique and satisfying once it clicks. Took me a bit to figure out the controls and exactly what I was supposed to be matching, so a clearer tutorial and some better highlighting on interactive elements would help a lot. Still a very polished and enjoyable jam entry. Nice work!
Very cool graphics and atmosphere but I was having a hard time actually figuring out what to click and do?
I found out how to win the game when it was almost ending, but time was up so I lost (it was the suffocator). I'd apreciate if you played my game if you didn't already.
Well done. Took me a few tries to figure the game out, but I managed in the end.
The apocalyptic atmosphere, gorgeous pixel art portraits, CRT screen effects, and Phasmophobia-inspired parasite deduction mechanics make this game a total masterpiece for a jam submission! The music and visual polish create a top-tier post-apocalyptic shelter vibe that instantly pulls you in.
A few tutorial, UI, and QoL adjustments for your post-jam update:
- Tutorial & Mechanics Clarity: Pause or slow down time while the tutorial is open so players don't lose survivors on a static screen, and explicitly clarify that a survivor must match *both* symptoms of the identified parasite to be the host.
- Interactive Affordances & Controls: Highlight or outline clickable monitor elements, arrows, and keyboard buttons so players know what can be interacted with right away, and add two-way navigation buttons.
- Inspection Logic & Death Feedback: Disable checking symptoms on dead characters to avoid confusion, and add a quick audio/visual notification whenever a new victim dies.
Genuinely incredible production value and execution! If you get a free minute, I'd really appreciate your thoughts and rating on my solo jam project as well: /jam/brackeys-16/rate/4953523
Amazing game. Its a great idea the UI and scene are very good. Love the pixel art, screen effect, lighting. Well done!





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