Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Cephalopolis

89
Posts
1
Topics
12
Followers
13
Following
A member registered Sep 26, 2016 · View creator page →

Creator of

Recent community posts

Thank you for playing!

This is wuffles, he's a very good boy..... 

Thank you for the detailed feedback! 

Ahhh tysm! it was fun to make cute lil guys, and the tcg sets were really fun to make goofy  lol 

Nice cozy game- even with the setting it felt good to play, love the artwork- great pixel art. I think i missed something cuz i didn't understand who not to trust T_T 

Thank you! 

Thank you! our art team was amazing - ALL of the members of are team were amazing!!! 

Thank you! 

thank you for playing! i think we need to make the winning/losing screen a bit clearer

honestly let them fight is a strategy <.< 

We're trying to figure out font fixes, and pushed an update to hopefully fix some of the visibility issues!  please, feel free to try again and see if it at least feels better!  we had some issues with fonts and lettering because some of our text is actually just a png and others were the specific typeface.... 

cute, simple, and fun- i like the polish on it too. 

I like the lighting, i enjoy the little walking animation!  i got a bit confused but honestly enjoyed the vibes! 

i like teh idea- but i think the movement needs a bit of changing because i didnt always feel like i had fine control of my character

Cute dialogue and very cozy! i really enjoyed it

aww ty <3 Im glad you ejoyed!!! 

Ahhh thank you! we actually have been having a few issues implementing font changes so thats something we're trying to fix! along with text appearing behind the speech bubble jgfhdsjglk but if we cant get it fixed now- we'll have time after the jam :) 

(1 edit)

Thank you so much for hte detailed feedback- ahhh teres a few bugs were still trying to fix but overall im glad to see this <3

Honestly this gameplay was realy fun. I'm going to try to be thorough so here we go.  
I think damage and difficulty scaling is the one issue i have here- Conceptually adding in a new room with monsters is fantastic, but since each time you are getting a small amount of souls, the game doesnt feel like its scaling with the enemy difficulty. 

I also think it doesnt feel explicitly clear or communicated that some enemies are better at handling some heroes than others- while i feel like an important part of this gaem is try it again with multiple different runs, being able to understand what to use sand why/how is just as important- rather than encouraging the player to just try random things. The biggest reason being you dont want a player who cant fully understand the gameplay to walk away frustrated. 

The visuals work really well, i think keeping the art style simple and the enemy designs trimmed down works well. that said, and he're im going to nitpick, the Mixels on the characters during dialogue felt distracting, I would rather see consistency in dialogue, and then in the dungeon, that things be a bit mixed up- the minion feels like he was designed at a different ppi and the lich, and it feels a little jarring when theyre together. 

Speaking of when they are together, the dialogue and banter is fantastic and hilarious. I genuinely enjoyed seeing them talk, and their def homie relationship- I want more of that, especially between rounds. 

Overall teh gameplay feels really strong conceptually, and the things that i'm nitpicking are because i genuinely enjoyed this and want to see the best version of it- with the fun gameplay and witty dialogue i could see myself buying the full version of this!!! 

Peak visuals, i am bad at the gameplay but goddamn was that nice 

Beautiful Visuals and audio- I like the idea of testing hypothesis and using music, but im not sure i fullyunderstood why the first level was a lie! That said i really enjoyed the experience

LORD WUFFLES WILL HAVE HIS SNACKIE

LOOK WHOS TALKING ABOUT AMAZING ART

Omg who r ur favorites 👀

it was really fun!   I will say hte ending i wanted something a bit more?  but i loved the concept 

It was a really cool concept, but honestly the gameplay didnt feel rly intuitive and i got confused a lot 

Ahhh yay! our composers have been AMAZING

Thank you! 

Enjoyed it- i think the parkour portion was insanely hard on a trackpad but i got it LOL 

thank you!!! 

Cute! i wish i could see him at the party ; - ;

This was so fun- honestly just messing with my loadouts and trying different things was rly fun- i cant believe how much time i spent playing LOL 

Honestly we originally had way more rogue elements, but for the sake of the jam we simplified the design just to try to get things done 👀 also for classes! The color of the clothes hints to the role :3

Thank you! ❤️

Thank you so much!

Thanks so much! I think there's a few polish things we still need to figure out, esp with ui 🤔

Thank you so much! Both of the artists work in completely different styles so we wanted a way to work those together while fitting both the narrative and theme 👀

My tip for the dungeon si spend the first three days getting gold and clothing of red blue and green to give them classes, and then throw heroes at it 🤔. But I agree I think It gets a bit hard to delve deeper. 

Thank you so much!!