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(+1)

It felt quite zoomed in compared to how fast you moved and how big the levels are, I often blundered into guards. Something like Hotline Miami’s shift to move the camera towards the mouse would’ve helped there.

(1 edit)

Funny enough Hotline Miami was a huge influence for this game! For the camera, that was my goal to make it so that it was more difficult to avoid enemies but I do see how it's more frustrating than anything else. Thanks for the feedback!