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Roadtrip Through SpaceTime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1122 | 1.659 | 2.429 |
| Visuals | #1182 | 1.854 | 2.714 |
| Theme | #1244 | 1.757 | 2.571 |
| Gameplay | #1248 | 1.464 | 2.143 |
| Overall | #1262 | 1.594 | 2.333 |
| Enjoyment | #1277 | 1.464 | 2.143 |
| Innovation | #1309 | 1.366 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is a eye spy road trip through spacetime.
RN its just modern and ancient egypt but it was going to get weirder.
What code and assets did you not make from scratch during the jam (if any)?
SFX were from soundly with a license.
How many people worked on the game?4
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Comments
I also had problems clicking the things. Even when I retried sometimes things that were correct last time didn't click
Yea I dont understand why that has been happening, I really think its the order that things are spawned in. Seems like its always the 3rd one which is strange cause they all spawn the same way.
The game looks good. I would suggest adding cover images, screen shots, and custom themes to your itch.io page. It would help you gain more ratings.
That's definitely interesting idea, I really liked it! Hitboxes were a bit hard to pinpoint sometimes, but you already know that - maybe outline when hovering over item would help?
This game was really fun! I enjoyed trying to find items! I wasn't sure what i was trying to click unless I got a clue though. A few items hitboxes were really hard to click, but overall it was a fun game! I really like the sprites and themes you had!
Yea the hitboxes bugs out for some reason.
Might have to revamp how they are programmed.
We had alot of themes we wanted to add.
Modern, Normal 80s, Synthwave 60s, Groovy 20s, Art Deco Victorian, Steampunk Japan, Edo Medieval, Fantasy Viking, Norse China, Dynasty Egypt, Myth Ice Age, Frosty Dinosaurs, Primal Aliens, Sci-Fi Big Bang, Cosmic
Good little game ! This can be really wild with some work.
The major problems are the hitboxs and your pixel art setup. With that fix, you can imagine a lot of mechanics turning around this concept !
Don't hesitate to try our game too ;)
Yea I dont know whats happening with the hitboxes they are there and quite large but for some reason they only work like on 7/10 items each time and its not consistent.
Which part with the Pixel art?