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CoderGenius72

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A member registered Dec 21, 2025 · View creator page →

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I disagree. No feature such as project slots, breaking limits, or featuring should be locked behind a paywall on here. 

"Pay to win" discovery, and game sites are among the worst discovery sites on the internet, so let's not start here. 

Just add the this is "available to verified creators with an established publishing history, while still maintaining the platform's existing quality standards and anti-spam measures."

Please tag your game properly. I went to check your game and the first word is "adult" and I backed out. Please tag the game as NSFW.

Thank you for the feedback. I have fixed the wall and camera bugs. I need to take more time into playtesting, and mistakenly uploaded the dev features. 

On the other hand, I can't reproduce the tile bugs. I am aware you play on Linux, it may be a Linux problem.

Also,  this is why you market. To avoid this:

I personally don't use these other platforms for marketing. I have heard that X is impossible to crack the algorithm, and is basically pay to win. The other 2 probably have certain other requirements. 

I will say, if a "discovery site" is missing any of the following:

  • A way to see new or "new and popular" posts/games/projects
  • A relevant, functional search bar
  • Indexing: You can find your post via search 

then it is a waste of time to post and requires thousands of followers.

You got to be careful with those posts. reddit.com will provide no results with direct marketing in most cases.

I played your game (on Android)

  • Onboarding 
  • Explain powerups, I thought they were bad to hit
  • Explain the boss, ended up losing instantly 
  • Tried to redo the boss but reset the game
  • Is there only 3 levels?
  • UI
  • Confusing 
  • Rotated 90 degrees from the game

 High Score: ~7391?

???

NO AI. I am not willing to use AI assets at all. 

I like consistent assets with at least a free demo (I don't pay for assets), but I understand that people want to make money from their work.

 

I know you generally play on mobile. Did you use the in-game on-screen controls? If so, how were they? We have not gotten around to refining them yet, which is why we have not listed the game as mobile friendly or publicly released the Android build yet. Thanks

I played your game on Windows 11. 

Our game was inspired by (S)NES games like Zelda, where you start back at the entrance to the dungeon, and not at full health. Checkpoints really don't fit the style of game.

I understand.

I wanted to post my game.

It says "free - no account needed", and then proceeds to ask for a account, and email. I don't want to give my email.

Also, itch.db shows you where your game is in terms of tags, visibility score, and total games (Not my website)

This is your main game (Image at Bottom):

  • 2.7 stars lowers your game visibility.  Itch.io is extremely leaned towards 5 stars. 
    • I would help you with a rate, but your rating is off. Turn this toggle on:
  • You have no helpful tags
    • 8 of your tags have you so far down, they are not helpful
    • html5 is not a suggested tag
    • You can still use 1 tag
    • You change the tags to raise the rankings, not change the game.
  • Visibility score is 29
    • This is OK
      • Most of the time, my game had a 26 Visibility 
      • Got it up to 51 suddenly 2 days ago
  • Good job reaching top 2k games!

" Do you make use of social media? ": No, I stay off of all social media sites except reddit

"Or, if your games are web-based, do you leverage other platforms that host browser games?": I tried CrazyGames, but failed. I attempted too early.

"Regarding Reddit—sure, if you have an AAA-tier game, I’m certain you’d get great feedback, but for anything else, it seems like there’s hardly any chance. ": This is not true, except for huge subreddits

Focusing on one project and providing constant updates really helped.  

  1. Your device and browser:
    1.  Google Chrome on WIndows 11
  2. The furthest room you reached and approximate play time
    1. Reached level 10 in ~10 minutes
    2. You should add replayability.
  3. The first rule or control that felt unclear
    1. Requiring you to use one circuit over another.
    2. Being forced to remove the cooling last
  4. The room that felt most difficult
    1. Rooms 8 and 10 were most difficult
    2. The difficulty scaling was correct. 
  5. Whether the tutorial and progressive hints helped
    1. They were showing up too often. The room 1 and 2  tutorial was well made, but afterwards, it did not help. Allow players to figure out the levels themselves, and then use optional hints if they can't figure it out.
    2. Add a skip button that skips ALL tutorials.
  6. Any bugs or display problems
    1. The only display problem was right at the start. Probably a loading issue.
    2. There is some English in the Japanese version, such as the 10/10 rooms, and power routing puzzle.
  7. Other
    1. Keep in mind the page can be customized with a theme, and background, but it is not as important now
    2. You have no tags, which means no real itch.io paths of discovery. Add this before you make your full release.


    Also: /t/6398595/mnus-three-plus is just dumb luck. 

    (3 edits)

    Firstly, please note that this is per week not per day. 

    That high August spike is ~40 views a day.

    Secondly, reddit.com posts and certain jams can help a lot.

    I used r/GameDeals, r/itch.io and r/GameBundles

    Be careful though:

         r/GameDeals: Limits to once per month, doesn't work for free games. 

         r/itch.io: You can't directly advertise, as it will do NOTHING. 

        r/IndieDev, r/gameDev, r/gaming: DON'T USE. They don't do anything unless you have a AAA game.

         r/GameBundles: You need a bundle

    You want a high general vistors and a low general post rate for any site you use.  Low site visitors won't give enough traffic to posts, and too high general post rate for sites will lead to post burial. It definitely takes a few trys to get right.

    You are doing good though. It took me 9 months to get the results you did in one month.

    (1 edit)

    1: Yes, dropping off is completely normal

    2: I only work on one game, even though I have 13 projects.

    3: This is mine *Weekly views*


    Timeline:

    Release: Late February: Some botted views involved, so off the graph.

    April: Few views, no marketing

    May: Itch.io community.

    June - July: Consistent Marketing, lucky community post (~5k views on a release announcement that was not mine)

    Early August: r/GameDeals and 50% off

    Late October: Itching for Games 3

    *The download metrics are not accurate 

    No money spent on ads, Steam releases, or followers.

    (1 edit)

    I played this game both before and after the update. My progress reset on the new update (My fault, not yours). I like the new camera zoom level. However, the game's continue button won't show up, forcing me to reset when I tried to see the achievements. There should be some in game notification on when you earn an achievement.

    I do like the other new play balancing changes. The dash traps are significantly improved, I used to just go around them before. The arrows are much better. However, the goblin dungeon can still be soft-locked with when you have no arrows, due to the goblin.  It is in the room that your cover image is made off of.

    I would like checkpoints in the dungeon. I would die to the mini boss, and then have to go back to the main hub. 

    I really liked the well made camara transitions, and the enemy fighting. I liked to outsmart some enemies, by making them fall into pits, and arrows.

    Nice game overall.

    I also see that you use a lot of devlogs. Do they work for you? I tried them, but they seem to be worthless until 500 followers. 

    I will come play your game on Friday. I would like an feedback exchange for my puzzle game, Dualspace. Dualspace is a sokoban puzzle game with a brand new map system. No feedback is expected until I play your game first.

    https://codergenius72.itch.io/dualspace

    You can use the No AI tag.

    I don't know what took 16 years. Probably was the idea 16 years ago, and started work 3 months ago. Generative AI barely even existed 16 years ago.


    I reached Derp King by spamming.

    (1 edit)

    "i am working hard all day everyday on this

    it is more rare for me NOT to work on it all day

    than to work on it all day" - Final Tactics

    (1 edit)

    Happened to me too! 5 cents as 1.35% of $2

    (Deleted)

    (1 edit)

    There is an issue with the revenue sharing though.

    PTrefalls, and roodkillcandy's 3 cents should be impossible, (1.35% of $1)


    (Deleted)

    16 cents as 1.35% of $10

    (Deleted)

    10 cents as 1.35% of $5:

    (Deleted)

    It is only off by ~3 cents, so not that much of an issue, but it could be an issue in other cases.

    (1 edit)

    Crazy Games has a "soft launch". This means that it is based on the ~500 players who played it on CrazyGames. I would like more information on your basic launch stats, such as playtime, retention and others. Also, the Blobs are far too small to cause you to get to gameover. 

    Firstly, this is not the place for advertising. 

    Secondly, this is the wrong link.

    https://acarss.itch.io/deepcore is your game link.

    Here is where you are. 

    Absolutely no impact:

    You are overstating the impact. It took ~2 minutes to scroll to their section. They are doing the wrong thing, but it is not blocking legit devlogs.

    Thank you! I fixed the issue.

    The button is shown, but not the file. It is still undownloadable.

    I just have gave up on devlog things. The devlogs seem to very based on followers, and not quality, or anything else.

    The major devlogs were released: Just after the September spike, mid June, early May. and early April.

    The views though don't match the devlogs at all and seem to only need external marketing, or just pure luck. 

    Sometimes you may just need luck for them.


    (1 edit)

    Hey, would be great to get some feedback about user experience on my newest version of Dualspace, a sokoban puzzle game. It is entirely playable in the browser.

    https://codergenius72.itch.io/dualspace

    I think they messed up the section. The links are to their itch.io profile, not general itch. It was supposed to show their socials. 

    I am taking into consideration that this is in indev when making this post. 

    There are no missing textures. The buildings look nice. 

    The raised part of the road causes the player to fall through the road. There is no reset option, so I had to refresh the game. The trash can is pushed very far. The fire does not put you on fire as the page says.

    On the other hand,  onboarding (the beginning) is decent, but some opening glitches occurred with moving controls were swapped (right to move forward). 

    Having buttons to place cones are a smart idea. However, they can push you like crazy. I got on top of a building with it. It could also push you off the map Pressing r to resume works, but I have to press it twice. The object force slider is misspelled as "forse" and does not slide at all.  The text box is also way too big, and blocks the game.

    Nice game, and art for indev!

    Number 1 tip: Add a reset button.

    That raised road has no collision, you fall right through.

    I am on top of the building by placing cones

    Wrong link, this takes me to my dashboard.

    https://kibbitz.itch.io is correct.

    I don't know what is happening?


    Ratings are actually a way to private messages someone here.

    These approach is doing nothing. No one is going to get indexed, and it would turn users away from the site, in favor of Steam if they still have to pay $100. 

    This does not limit jam spamming, external slop marketing, or anything else.  Put the limit on getting 100 plays/downloads instead, and give badges. People with more free badges get better indexing, increased jam limits and shorter cooldown on project creation, and more external links.  (Add these restrictions)

    Also add basic limits for page quality, such as 500 character description,  custom theme, and screenshots.

    Itch.io is intended for people like Yosulman, to be properly indexed and use the site.