I figured it out on mobile. It was a tutorial issue.
CoderGenius72
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I looked through the manual and saw how to play, but I didn't understand. I was playing on mobile, and was confused by the fact that you could get Infinite money from spamming swap turn. Then I realized that it's 2 player. I would like a way to play against a CPU.
I would also like the tutorial to be in game. This would improve onboarding. I almost left without reading the manual, and some people aren't even trusting that link.
Then I tried to highlight tiles. I saw the gold border, but none of the buttons made a impact on the tile. I tried both sides, and white tiles, but couldn't do anything, and left.
Also, if you turn the phone the wrong way.

Nice art! I just keep any planet I got. However, I felt that the game was impossible to play for longer than 5 minutes. There is not enough things to do yet, except leave and wait for Stardust. I would suggest making stardust collection 60-100x faster. The new account restrictions are too much with the market. Other than that, the music and rest of the game is good.
Hello:
Dualspace is having a super sale!
Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .
Every purchase of the DLC will help support future updates for everyone!
But hurry, the super sale is only on August 1st, 2026!
Also the popularity is weird.
I have been working on my Brackey's game since it ended, and now it put me as #5 most popular, even though it was not there during the game.
It literally placed me above the winner for no reason. /jam/brackeys-15/rate/4297449
Dualspace and Pixel Core III is having a super sale with their new updates!
Dualspace:
Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .
Pixel Core III:
Get over 220+ tiles, buttons, and menus used in Dualspace. The assets can be used in any way to make your own worlds!
Get both Dualspace and Pixel Core III for just $1 each or $1.75 together!
Every purchase of either project will help support future updates!
But hurry, the super sale is only on August 1st, 2026!
Dualspace and Pixel Core III is having a super sale!
Dualspace:
Dualspace is a game where you switch between two worlds to solve puzzles and uncover hidden secrets. This sale gives you the Beyond the Fracture DLC, which adds wing V, co-op and new worlds to explore .
Pixel Core III:
Get over 220+ tiles, buttons, and menus used in Dualspace. The assets can be used in any way to make your own worlds!
Get both Dualspace and Pixel Core III for just $1 each or $1.75 together!
Every purchase of either project will help support future updates!
But hurry, the super sale is only on August 1st, 2026!
/s/197331/dualspace-super-sale
https://codergenius72.itch.io/dualspace


Nice game! I downloaded the game, and became a tester. I would suggest farther marketing, because it seems I'm the only current tester. You should also publish it with an english version on itch.io.
For the reciprocity, I don't have a Google Play Game. Therefore, I just want the detailed feedback on my browser game, Dualspace.
Nice try!
Can you rate: /jam/gmtk-jam-2026/rate/4821968, I am falling behind.
Nice game! I beat the whole thing. The progression was balanced and satisfying. I also beat it with half of a second.
Can you rate: /jam/gmtk-jam-2026/rate/4821968, I am falling behind.
Nice game! I enjoyed collecting the coins, but the boss fight is very hard. Also, the boss spawned inside of me, removing a life instantly. I would also think it should have showed coins needed, to follow the theme better. I like the page, and the description. The only thing I will say is that the artwork should be improved for the big update. It's not bad for the jam though. Lastly, I would like some background music.
From the community, you offered a play for play: /t/6707772/-hardcore-2d-boss-fight-made-by-10-year-old-dev-play-for-play
Here is my GMTK game, /jam/gmtk-jam-2026/rate/4821968
Nice game! I enjoyed collecting the coins, but the boss fight is very hard. Also, the boss spawned inside of me, removing a life instantly. I would also think it should have showed coins needed, to follow the theme better. I like the page, and the description. The only thing I will say is that the artwork should be improved for the big update. It's not bad for the jam though. Lastly, I would like some background music.
For the Play for play, does it need to be a GMTK entry.
If not, I would like feedback on if Dualspace is ready for a commercial DLC with wing V, coop mode, and better puzzles? https://codergenius72.itch.io/dualspace
If it has to be a GMTK entry, here is my GMTK game, /jam/gmtk-jam-2026/rate/4821968
(You only need to play one)
I don't how to use Playgama. I want to add it to monetize my game, but I don't get how to add ads and other monetization features to it. I feel like it won't match with the game. I placed it ad a submission for now just to learn to use Playgama. /jam/playgama-afk-summer-jam/rate/4297449
Nice game! At first, I tried to use all 30 seconds of my recording, then I learned a smarter way. Unlike aradrsk, I disagree with "the 5c-per-bar early economy is a slow grind before automation pays off,". I was trying to use ghosts just to stock up the smelter, but it was not working? With both ghosts on different stocks, one would just stop working. I would also like capacity upgrades. The 390c for a 4th ghost also felt like way too much, but will be clarified later. I will also say, once you finish the final version, the page should get an update. The page is perfectly fine for an in-browser prototype, but will need some updates later on. Overall, great prototype. I will definitely play a full version.
I would also like feedback for my game, Dualspace. I want to know if based on the web version, if I can reach my $12 goal: https://codergenius72.itch.io/dualspace
Nice game! I tried many times and reached a personal best of 38.
- Do deaths feel fair, or confusing?
At first, every death was confusing, but later, I figured it out. The deaths where the echo comes 0.03s before impact are not fair though.
- Is the core echo rule understandable from playing?
The core mechanic is very understandable! You even added rings to show echos. I did not even need to look at the how to play section.
- Does the game make you want to retry?
Yes! I like the use of the UI: "Run it back".
- Is anything broken or difficult to operate on your device?
No! There are no broken areas in the game.
I would also like feedback for my game, Dualspace. I want to know if based on the web version, if I can reach my $12 goal: https://codergenius72.itch.io/dualspace


I was questioning if all the code was AI or just the visuals until I saw this?

I suddenly stopped getting views today, but have 2 downloads?
Affected games; https://codergenius72.itch.io/dualspace (Views), https://codergenius72.itch.io/dualspace-asset-pack (Downloads)

You can! FYI: your project: Frank The Cursed King Cursed King Chapter 1 is blank.
What do you think about the player vs critter difficulty balance in the game?
The player vs critter difficulty balance is not working at all. My attacks deal no damage, and the critter instantly defeats me. After being defeated, I have to reload as Healer Kate does not work, and you can't shoot once defeated.
Also did not get what to do at all.
Also see you were in Competition for completed games (CCG) jam with me. Why did everyone there rate without feedback?
I made a post on it: /post/16631696: that those ratings were not fair at all.
Nice game for such a short jam! The game was good! However, the jumps were a bit floaty and too high. I also would like a purpose of coins, to grant extra time. I ended up with 4 stars. I would also like to see fractions of a star to know when I will lose my next star.
The controls were a bit confusing. I would like the up and down arrow keys to move you up and down a ladder. I would also like to not have stickiness. At the very start, there is a movement delay, but not a jump delay.
The UI was simple and well made, but when using a key, it did not decrease. The theme is used well!
I can stick to the walls...


I would like feedback on my game, https://codergenius72.itch.io/dualspace. I would like to know if from the web version if people would be willing to buy a commercial DLC that includes wing V, and premium mechanics.



















