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I know you generally play on mobile. Did you use the in-game on-screen controls? If so, how were they? We have not gotten around to refining them yet, which is why we have not listed the game as mobile friendly or publicly released the Android build yet. Thanks

I played your game on Windows 11. 

Our game was inspired by (S)NES games like Zelda, where you start back at the entrance to the dungeon, and not at full health. Checkpoints really don't fit the style of game.

I understand.