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You got to be careful with those posts. reddit.com will provide no results with direct marketing in most cases.

I played your game (on Android)

  • Onboarding 
  • Explain powerups, I thought they were bad to hit
  • Explain the boss, ended up losing instantly 
  • Tried to redo the boss but reset the game
  • Is there only 3 levels?
  • UI
  • Confusing 
  • Rotated 90 degrees from the game

 High Score: ~7391?

To answer your questions:

1. Pickups: The red triangles are enemies. The round glowing objects (green/blue/gold) are pickups — hovering over them collects them. They are all good!

2. Boss & "3 Levels": The game is actually a roguelite with no end. You die, keep your Skill Points (SP), upgrade your tree, and try again. Level 3 is just the first boss. You get stronger every run!

3. Resetting: To keep your progress, always click "Next Run" after dying, not "New Game" (New Game wipes your run).

4. Mobile UI: You are 100% right. The game is designed for PC right now, and the forced rotation makes the UI too small on phones. I am actively working on a dedicated mobile update (v3.8.0) to fix the layout and touch controls.

Thank you, appreciate the feedback! The game is definitely clunky on phones, and there is not much in terms of onboarding besides the "How to play". 

There are no retries, the game is structured as a 3 x 5 level run, with meta progress unlocked between runs (like a roguelike), and I certainly take your point that it is not sufficiently well explained. I aimed for it being progressively discoverable, and without tutorial boxes, but that might very well be something to change!