I like the aesthetic, but the there isn't much going on. I don't if there was some sort of hint at what door to pick or something but it is just a memory game.
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How does the game fit the theme?
The game fits the theme “Trust No One” because the player can never fully trust what lies behind each door. In every room, one door leads to the next stage, while the other leads to death.
With no way to know for sure what awaits them, the player must rely on their instincts and whatever clues they can find. Every choice could be a trap.
What code and assets did you not make from scratch during the jam (if any)?
Font used: Kiwi Soda — by jeti. Licensed under CC BY 4.0 https://www.dafont.com/kiwisoda.font
How many people worked on the game?1


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