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How does the game fit the theme?
You play as a monster ravaging through your town, as if it were a zelda rpg, showing that you can trust no one, not even yourself
What code and assets did you not make from scratch during the jam (if any)?
2d player sprite was based on an asset pack
creature model from sketchfab
(specific usernames in desc)
How many people worked on the game?3
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Comments
my blind ass cant see shit
Okay, the concept is interesting—it's sort of a "meta-video game," and it reminded me of a segment in *WarioWare* where you also have to play a Game Boy on the sly. That said, I think the controls need to be explained a bit more clearly to the player. The room feels a little too dark, and I think I would have liked a bit more camera sensitivity. But otherwise, it's a good game.