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Outpost 9: Trust No One's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1570 | 2.093 | 2.833 |
| Theme | #1601 | 2.093 | 2.833 |
| Audio | #1677 | 1.600 | 2.167 |
| Overall | #1735 | 1.744 | 2.361 |
| Innovation | #1798 | 1.600 | 2.167 |
| Enjoyment | #1815 | 1.600 | 2.167 |
| Gameplay | #1869 | 1.477 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme as the game is designed so u cant trust anyone
What code and assets did you not make from scratch during the jam (if any)?
i did no make code from scratch
How many people worked on the game?1
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Comments
Nice idea to build on Among us and cool implementation! Right now it's a bit random to actually find the mimic, maybe more generators to fix could help to lengthen the duration of one level and make it easier to observe NPC behavior.
Good job!
Awesome art, it's really balanced. But for gameplay, now there's not really hints towards finding who is the mimic. You die right away once you detect the mimic, so it's like a game of chance. But nice progression with the gameplay "tasks" you do.
A strong start! I like the idea of a singleplayer social deduction game. I think you could iterate on this in a lot of different ways, like adding more crew members or more ways to deduce who the alien is. As is you're mostly guessing, and the scan range is so short/difficult to judge you'll typically be killed as soon as you scan
Nice visual and sound. Better to have scanner range shown, it's a bit random guessing now.