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A jam submission

LAST CALLView game page

LAST CALL is a CLI interface based game with the theme "Trust No One".
Submitted by aoishik — 1 day, 58 minutes before the deadline
Rated by 4 people so far
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LAST CALL's itch.io page

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How does the game fit the theme?
The game is based on deciding whom to trust, whom not to. Each character gives the player some info, but their info can contradict the evidence or each other. The player have limited time to investigate and limited battery for calls. One can't simply question everyone endlessly. In the end, the player must decide to trust a person, accuse someone, or trust the evidence instead(the best ending possible for this game).

What code and assets did you not make from scratch during the jam (if any)?
The python libraries rich, pyfiglet and questionary

How many people worked on the game?
1

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Comments

Submitted(+1)

I thought the phonecall dialogue did a great job with being concise enough to follow quickly and still gripping in its urgency.

I messed up and though maybe it was two people working together, and I picked the wrong one of those two as the first guess

Submitted (1 edit) (+1)

I wanted to make a similar game but because I wasn't sure how to approach it so I went with a simpler idea. I like how without much visuals or anything too complicated you managed to make an interesting experience!

I have a bit of feedback to give. The main thing is that it was too obvious who the culprit is, so obvious that I was worried it was a red herring at first. In a game that has nothing but a puzzle you must solve I think it would have been cool to have more misleading clues. But I think even though it was obvious who the culprit is, it was interesting to interact with the different locations and people to get clues that fit into that narrative, and also to have people lie to you and make you question yourself.

At times, the text got typed extremely slowly and nothing I pressed sped it up, that wasn't too fun.

I also had a bug where the game thought I clicked something when I didn't, which triggered for me at the very end when I needed to pick the culprit! I had to replay the game to know if my guess was correct, and that was a bit frustrating.

Overall, I did enjoy the game and learned from it for my own future games.