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The Lost Lamb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1224 | 2.621 | 3.286 |
| Enjoyment | #1350 | 2.279 | 2.857 |
| Innovation | #1405 | 2.165 | 2.714 |
| Overall | #1449 | 2.184 | 2.738 |
| Gameplay | #1457 | 2.051 | 2.571 |
| Visuals | #1504 | 2.165 | 2.714 |
| Audio | #1525 | 1.823 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
After losing her memories, the protagonist must rely on the people she meets to understand who she used to be. However, not everyone tells the truth, and even those who mean well may remember things differently.
What code and assets did you not make from scratch during the jam (if any)?
Font taken from Google Fonts
Some pieces of code where made by me before the game jam started
How many people worked on the game?1
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Comments
For me the menus were a highlight. The hand drawn look was awesome. When walking to the left the edge of the characters hats goes in and out of frame. I think it might skip a pixel or two. So adding padding to the animated spire 2d or checking the frames in animation player could fix that. It’s not immersion or experience ruining thing but just wanted mention since I noticed. But other than that I enjoyed my time. Great job!
I really like this! I think the lost meter and the journal systems are really intuitive and capture the theme well. The overall feeling of collecting memories and then piecing together what to trust or not felt fun and on theme. Really well done! I do wish that I could have had a choice when the game ended instead of being locked into the dialogue at the end door.
A nice use of the theme. Even though I was not fully immersed, the game do have some charms, the two-colors were eye comforting.
Really spot on with the theme here. The world felt a little empty but it's understandable with the time crunch. Keep up the good work!