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Deadwood's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2112 | 0.754 | 1.250 |
| Theme | #2153 | 0.754 | 1.250 |
| Enjoyment | #2154 | 0.754 | 1.250 |
| Visuals | #2157 | 0.754 | 1.250 |
| Gameplay | #2167 | 0.603 | 1.000 |
| Innovation | #2168 | 0.603 | 1.000 |
| Overall | #2169 | 0.704 | 1.167 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player takes on the role of an inquisitor in a defunct town searching for signs of witchcraft. The town's denizens provide information (and misinformation) to aid or hinder the inquisitor's work. The player must ascertain the allegiances between the townsfolk and corroborate (as well as falsify) evidence in order to successfully convict their targets. Everyone could be lying, trust no one.
What code and assets did you not make from scratch during the jam (if any)?
All code and visual assets were created by hand for this project. A sound effect library was used for some of the audio.
How many people worked on the game?5
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Comments
I love the sound effects when you go into a spot like the church or graveyard and immediately hear a ding sound when you enter! I thought that was really funny! I'm glad you all were able to complete a game by the deadline - I know that 26 minutes was cutting it pretty close lmao! Hopefully you all can get some rest and recover from the sleepless nights you all probably have gone through lmao. Good luck with the rest of your jam!
i like the concept but you should add full screen button. can you rate mine?
I'm not sure exactly what is going on, as there isn't much of an exposition, and there is also no fullscreen button so the text is very small and blurry. I'm sure the game is cool though!