Thank you for complementing the music! I’m glad you really liked it! Yeah, I wouldn’t really recommend day trading either lmao
MosieMaster
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Recent community posts
The map looks really cool! I'm glad you were able to finish everything before the deadline, especially all of the backgrounds and characters - that must've been a lot of work! Hope you had fun with this game jam - I know it can be a bit stressful trying to squeeze everything out for your game on the last day. Good luck with the rest of your jam!
I love how the first thing I did when I first talked to the lady is to go to the exact station that she didn't want to go to lmao. Partners are temporary - game dev is forever. I'm glad you were able to get a lot of your friends to make a game together - I hope you all had a ton of fun making the game! I did a jam entry with my friend for school and it was hard coordinating with him on what we wanted to do for the game, so I respect that you all were able to work out the planning and actually submit something! Good luck with the rest of your jam - hope you all had fun!
This game was really cute! I can see that you had a lot of good art on the cats and the background! I'm glad you were able to submit the game before the deadline though! I know it can be hard trying to get every feature in the game before the deadline, especially for one person, so I'm happy that you still managed to submit despite everything! Hope you had a great time with the jam - hopefully you also learned a lot for your next jam too! Good luck with your voting!
The art looks amazing! The idle and talking animations were so fluid and dynamic that it felt like a living breathing game! The characters feel really defined too, with each one having their own personality! I was curious if the video and the camera were going to be anything super helpful because it would've definitely been able to film who destroyed the cake! Either way, I'm glad you all were able to finish the game before the deadline, especially with 2 minutes on the clock left before the deadline lol! Good luck with the rest of your jam and I hope you all had a great time making it!
I love how, from what it seems like, you've used Scratch to help make your game! I loved Scratch as a beginner engine to use for game development - it definitely taught me how UIs and programming for the engine worked! I was able to tell based on your Health and Trust UIs - those look very similar to what I've seen with Scratch. I'm glad you were able to get an entry done before the deadline - I know it's hard trying to get a game done by yourself with that time period, but I'm glad you did! Hope you had a great time with your game, and I hope you're willing to enter more jams for next time!
I'm really bad at logic puzzles, but I'm logical enough to see that the audio for the talking speech bubble was absolutely hilarious! The random gibberish for the audio sound effect was a really nice touch! I love how you all managed to submit this with 13 seconds before the deadline - I can imagine how stressful it must've been rushing to get the game finish lmao! I'm glad you were able to get it done with such a massive team though! Good luck on the rest of your jam and I hope you all had a lot of fun!
The electric puzzle was really cool! It took me a second until I looked at your hint and spamming the switch until the door opened was really cool! For me, it would've been helpful if whenever you pointed at something, it was outlined in white, just like it was for the dead body. That would've made it more helpful to see what I could've selected. I can't believe you did everything yourself, especially the 3D models! Those must've taken a really long time - I'm just learning how to do Blender and they take up a lot of work! Great job submitting it on time too - I know it was hard getting everything in with 21 minutes left lol, but I'm glad you did it! Good luck with the rest of your jam and I hope you had a great time!
I like how you can determine which email is good or not based on what is said in the blue and red files! I also love how you made all of the art in the game - the cover screen is really cool! I'm interested to see what else you can add to the game - it sounds like you just ran out of time to implement everything you wanted to before the deadline, but I'm glad you all were able to submit! Wish you all the best of luck on the rest of your game jam - hope you all had a great time!
This was a really cool premise! I never played as a white blood cell before lmao. Navigating which cells were good or not brought back a lot of middle school biology memories lol! Maybe you could add a glossary on explain what each of the cells represent in the game? I would love to refresh my memory on some of the concepts! Either way, I'm glad you were able to complete the game before the deadline! I wish you the best of luck on your game jam - I think this game is slept on!
The art style was very cool on the characters! I love how they all looked super derpy lmao. I think something cool that you could add would be maybe kind of like a derpiness plague, where the imposter has a bad case of derpiness and you have to figure out which one looks the derp-iest and eject them? I'm kind of just making stuff up but I would love to have more clues on how to determine who is the imposter or not! Either way, I'm very happy that you managed to complete the game before the deadline! Good luck with the rest of your jam and I hope you had a really fun time!
I had to program my game in C++ so this is kind of giving me flashbacks lmao! I love how you had to manage your terminal and figure out which commands you had to do to prevent the virus from spreading! I think it might be a good idea to have a .txt file that explains what you need to do to counter act some of the warnings that show up on the screen - I had a pretty hard time figuring out how to handle some of the warning messages without adding more to the virus score. Either way, I'm glad you were able to finish the game before the deadline - I know 7 minutes was kind of cutting it close lol! Good luck with the rest of your jam, and I hope you had a really fun time!
I'm so happy you were able to finish a game for your first jam! Not that many people are able to complete a game on their first go! It can be tough trying to figure out scaling for a game, especially as a first time solo dev, but I think that mostly comes with practice and understanding your limits as a developer, like figuring out which skills you're good at and which of them you need more practice on. Either way, I'm happy you were able to complete something - hopefully you managed to learn a lot for your next game jam! I think you did, so don't be discouraged for your first jam - you already have a lot of lessons to apply for next game jam! Wish you the best of luck with your future endeavors!
This was really clever! Using the mouse as a magnifying glass to help you find the bad tiles was such an interesting mechanic! Some of the puzzles were a bit tricky and took me a bit to figure them out, but most of it was just platforming through tight areas. I also love how you made all of the assets and art - I was impressed how one person was able to make all fo the art in the game! Either way, this was a great entry! I hope you're able to get a lot of points for your entry - I think it's very underrated!
The intro scene was really funny! I love how you added your own sound effects of the screaming man that was really funny. The character designs were also really good! I didn't fully understand what the controls were other than 'x' to accuse someone - maybe you could add a menu that shows the controls in the game? I also kept getting stuck on the Game Over screen and had to refresh my screen to get back into the game. Despite all of that, I'm glad you were able to submit everything before the deadline - I know it must've been pretty stressful finishing up the game with such a short amount of time, especially with the amount of art you had to do. I wish you the best of luck on your game jam and I hope you had a really fun time despite everything!
It took me a bit to figure out how to get into the game initially, but I was able to see the game! I love how you have the blue circles able to kind of shield you from the environment, as you could push them into danger! I couldn't figure out what to do with the orange circles, as I initially thought I had to get inside them to survive, but I noticed that there was an explosion afterwards and it didn't do anything to your guy. I thought the effects were really cool though! Great job submitting the game before the deadline - I'm glad you were able to do it with only two people! Good luck with the rest of your jam and I hope you both had a good time!
I love toward the end when you had to collect the projectiles it lied to you and causes you to die that was pretty funny! I think what might've been more helpful to understand what is a lie and what isn't is maybe kind of like a "Simon Says" sort of thing, where you have text that says "Simon Says..." and those texts that don't say it are the ones that explain when it's lying to you! I feel like that would be easier to understand than kind of winging it with some parts of the game where the text kind of looks the same, but I totally get where you wanted to go with it! Either way, I'm glad you were able to finish the game on time before the deadline - I know it's not easy making a game like this with only yourself. I wish you the best of luck on the rest of your jam and I hope you had fun!
This was cool! I love how you had to manage different valves as the engineer made his way through the terrain! I think it might've been easier if you hid some of the game mechanics at first, and then revealed them later on in the game to make the on-boarding process much easier for newcomers - introduce one mechanic at first, but then reveal the rest of the mechanics as the player progresses throughout the game. Maybe you could add a mechanic where you have to prevent flooding in the cave by redirecting water with a puzzle? Either way, I'm glad you were able to complete this by yourself - I know you were trying to get it done before the deadline so I appreciate you being able to finish! Good luck with the rest of your jam - I hope you had a lot of fun!
I love shop simulators they're really fun! I love how you have customers give you things for you to buy and then you have to put it up on your shelves for them to look at and buy! I didn't really understand how I needed to have customers buy my inventory, but I was able to understand how to buy or deny what they gave me! Great job submitting the game before the deadline - I know it's not easy doing it with one person on a deadline like this. Good luck with the rest of your jam - I hope you had a lot of fun participating!
The mechanic of using stats to determine who to send on missions has always been a really fun idea for me! I love how you were able to give each character a dynamic backstory and specific stats to determine how they do well in missions! The gameplay was a bit slow for me, as I felt like determining who to send would last me longer to decide on, but for a game jam, I can understand that you were trying to figure out how to speed it up. If anything, I'm impressed with how much you all have managed to fit into this game! Good luck with the rest of your jam, and I hope you all had fun participating!
Wow! I love that you made this in Pygame! I've thought about doing it in Pygame to program in Python, so I love how you managed to do it! The animations in the game were also really nice! I can't believe you managed to do all of that by yourself - that's very impressive! I'm curious to see what more prompts you could come up with for choosing the imposters or real people, maybe something more ambiguous like a riddle that you have to solve? Either way, I'm glad you were able to complete your entry before the deadline! Good luck with the rest of your jam, and I hope you had fun making the game!
I love how you had like a psychedelic effect on the walls and doors - it kind of feels like a modern-day 1960s sort of vibe! I didn't really understand how to use my environment to figure out which door to use, but I'd imagine it had to do with some of the paintings - I got stuck in the one room where you had all of the paintings and the doors I found kept pushing me back. Either way, I'm glad you were able to finish your game before the deadline - I know it must've been tough figuring out how to do everything by yourself, but I appreciate that you were able to finish on time! Good luck with the rest of your jam - I hope you had fun with it!
I like how you took inspiration from Plants Vs. Zombies and made like a deck builder that is kind of like that! I'm glad you were able to finish your game before the deadline, I know it can be pretty tough getting everything done all by yourself before the deadline, so I'm just glad you were able to make it! Good luck on the rest of your jam, and I hope you had fun!
Thank you for adding an option to the screen that's the white line where you step out of the area of effect of Grumbo! It took me a bit to realize that I had to get super close to him for it to be able to attack with him. I was able to understand the controls, but Kurt had a lot of health! The mechanic of controlling a monster and yourself at the same time was such a cool mechanic though! Good luck on the rest of your game jam - I really liked your entry!
I love the sound effects when you go into a spot like the church or graveyard and immediately hear a ding sound when you enter! I thought that was really funny! I'm glad you all were able to complete a game by the deadline - I know that 26 minutes was cutting it pretty close lmao! Hopefully you all can get some rest and recover from the sleepless nights you all probably have gone through lmao. Good luck with the rest of your jam!
Dude I can't believe you made all of that yourself that sounded like a lot of work to code everything by yourself! The managing of squares and rectangles in your inventory space to use for completing tasks to reach the next level was such an interesting concept to me, and I'm curious to see how you plan to expand on it if you do want to get back to this game! I wish you the best of luck on the rest of your jam - I really liked your entry!
Wow! I can't believe you made all of the 3D models yourself! That's a lot of work for one person, especially for something as difficult to make in a short time as a 3D game! Even though you ran out of time, I'm very glad you were able to submit everything you had for the game! What if you could add barrels that explode when you fire them, or a reload timing mechanic kind of like Gears of War? I'm very impressed with how much you made everything for yourself for the game, especially since it's 3D! Great job, and good luck with the rest of your game jam!
This is the greatest narrator of all time lmao! I love how you didn't have red go for the same juke, and did different movements based on your position! I'm very impressed that you were able to get all of this in by yourself! Maybe you could add a power up as you fall where if you collect it, you have more time to decelerate and land on the pad? Either way, I'm very happy you were able to get this in before the deadline - I know it can be a bit stressful getting it in all by yourself! Good luck with the rest of your jam!
This was a super cool idea - using Pokeballs and Pokedex's to find the imposters is such an interesting twist on the theme! I do think only having 5 Dittimorph balls is very limiting, since you only have room for 1 mistake if you don't catch a Dittimorph. I love how you had to read the Dittidex to find the correct Dittimorph that is the imposter - that was a cool idea! Maybe you could add like a 90s jingle like the Pokemon theme, but in minor key to set the weird atmosphere of finding the Dittimorphs! Either way, I'm glad you all were able to submit on time, especially with such an ambitious project like this! I know it can be pretty tough finishing the game in time, but I'm glad you were able to do it! Good luck with the rest of your jam!
It's crazy you were able to do everything on your own! You have so many different assets that you used that you were able to incorporate into your game! I think what you could add to the game is maybe an indicator to see how fast some of the kids are? Maybe you could add a blue headband for the slower ones and a red one for all of the faster ones? Either way, I'm glad you were able to submit it on time before the deadline! I know it can be tough getting everything done by the deadline by yourself, but I'm glad you managed to do it! Good luck with the rest of your jam!
I love the art style! Using faces to talk on the date was a very cool idea! Maybe you could add some quick time events where you have to make a specific face before the timer runs out? Or eat a food and you have to pick which face you want to pick out and you get specific dialogue options? Either way, this was a very cool idea! Wish you all the best of luck on the rest of your jam!
That was super fun! It took me a bit to figure out that the traitors were the allies walking toward your side of the screen, but I was able to do so before winning! The gameplay was super snappy, the movement felt really nice, and the top-down gameplay felt almost like a shooter RTS to me! I would love to see where this goes in the future if you plan on working on it more - maybe you could highlight a pair of soldiers to go to specific positions for you like an RTS, or maybe you could have an economy system where you build the forts and turrets to attack the enemy? You absolutely don't have to implement them, but I think that's what I would do if I made this game. Great job getting it in before the deadline - good luck with the rest of your jam!
This was really clever! It took me a bit to get used to, but I was able to figure out the first 3 levels! I had a pretty difficulty time dodging the line of sight of the enemy on some levels - maybe you could add an area of effect square or laser where you can see where the enemy is looking so you can time your movement? I'm very curious to see what more words you could add to this game to make it more complex? This was a great jam - I enjoyed it! Good luck with the rest of your jam!
The villain who beat you up if you lose was pretty funny! The game was a little bit difficult for me, but I still had a good time figuring out who did it! I love how the police officer was a military officer I thought that was pretty funny. Maybe things you could add to the game would be an electric attack mechanic where if you pick up the electrical device to turn on the lights, you could use it against the villain if he raids your house? Either way, I'm glad you were able to submit a game before the deadline! I know it can be tough doing it as a solo dev but I think you scoped the game pretty good! Good luck with the rest of your jam!
I like the story! The glob guys were really funny too! It was nice to also see the correct answers toward the end of the game just to see what happened! I was kind of rushed to pick some answers since there was a countdown that pressured me to pick something lol. I'm glad you were able to submit it before the deadline! Good luck with the rest of the jam!
The model on the player character was so funny! He looks a lot like Peter Griffin lmao. The music was also really funny, like some kid in GarageBand making a "masterpiece" lmao! I wish the text was able to go a little bit faster - I had to wait a little bit to be able to do anything lol. Some cool things to add might be some sound effects for footsteps to make it even more goofy! I hope you all had a great time on your game and I wish you luck on your jam!
The music was really funny - I felt like working at Amazon lmao! I love how the colleagues were able to pick up crates and put them in wrong shelves - you did a great job coding that in! I would love to see you add funny sound effects every time the boxes were placed on shelves, or when the colleagues walk they could be making goofy sound effects! Either way, I hope you had a great time making this game! Good luck with the rest of your jam!


