I’ll see if I can make it for Brackey’s! I kind of want to make sure I get some rest first, but hopefully I can make it! I’ll let you know if I do!
MosieMaster
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Very cool time and work management game! I feel like this game is criminally underrated and should not have 8 reviews LMAO. Maybe some more mechanics you could add to the game might be a better computer, where you do more work with less mood penalty, or maybe you could have virus attacks that could be like a quick time event where players have to react promptly? Either way - CRIMINALLY underrated game that deserves more love! Good luck with the rest of your jam - I'm hoping you get WAY more reviews lol!
Very cool boss idea! I love how you were able to grab oil barrels that depleted the boss's health! Some ideas that maybe you could add if you wanted to can be a laser that moves downwards along the screen and damages you if you move, or maybe you could add a mechanic where you can parry oil attacks and you would get more time? Either way, I'm glad you were able to submit the game before the deadline - I know it can be hard managing expectations and scope in such a short period of time! Good luck with the rest of your jam!
GB Studio is what I used to make this game - it's super easy to use and you don't need any programming knowledge to use it! Super easy to navigate, but a NIGHTMARE to debug lol. If you can program in a normal engine, you can definitely program with GB Studio - it's SUPER easy. And exporting the files was super easy too - you just have to press an export button and you're golden!
10/10 audio design - absolutely amazing! I love how the canoes make sounds whenever you use them - maybe you can make the sound every time you press the button so it sounds like it's glitching out LMAO? Maybe you can also add a water geyser where water droplets fall from the sky and you have to avoid them getting on your boat, or you can throw water at the other player if you're going for more of a PvP build, but great game! Good luck the rest of your jam!
I love your mechanic of having it automatically fire a shot for you - maybe you can give it a bonus when you chain hit multiple enemies in one blast? I would love to see a mini-map on the corner of the screen so that you can see where all of the landmarks are and the ammo! I'm curious to see what else you might add to the game if you want to come back to it - the firing mechanic is pretty cool! Good luck the rest of your jam!
Great game! The models looked really funny and the story was funny too! If you wanted to add more to the game, maybe you could add a timing mini-game where a dialogue option would grant you more time if you hit it in the green zone, or maybe you could add a mini-game where you have to do a match 2 card game? Either way, I'm glad you were able to submit your game pretty early into the jam - 10 hours is pretty good time before the deadline! Good luck with the rest of your jam!
The card design was really cool! I'm curious to see where you might take this game - it sounds like you have a lot of good ideas with it. Maybe some things you could add if you're looking for ideas is if your village is doing badly, you could have debuffs where you get cards that deliberately damage your village, and you have to draw them anyway? Either way, I'm glad you were able to submit before the deadline - I know it must've been stressful having to submit a game an hour before the deadline, but I'm glad you did anyway! Good luck with the rest of your jam!
Very cool idea! I love the mechanic where you spell out words with the fish you caught and get upgrades with them! I'm curious to see how you even coded in all of the words - there's got to be so many words you can make lol. Some cool ideas that I think might be cool would be maybe adding a mashing ability where if you grab a big fish or a shark, you occasionally have to mash buttons to make sure they don't get let go, or maybe you could add a mechanic where you can have more valuable fish break the claw and you have to repair it? Either way, very cool entry, and I hope you all have a great rest of your jam! Good luck!
DUDE DUDE - My game touches on the AI craze in the narrative too! I'm curious to see what you think of it, especially if you work in tech I'm assuming. But don't feel pressure to review it if it might burn you out - I would rather see you recover than have to worry about my game. I hope you get some good rest, but I'm also curious on what you think of the game - glad this was a nice break for you too!
DUDE I gotta tell you - I show your game to my dad and brothers and they LOVED IT! I've been showing them all of the games that I've been reviewing for the jam and yours was by far one of their favorites! I have a full time job too so I totally get the struggle also. Granted, I have more flexible hours so I was able to work on this more, but I can totally understand you being completely tired during all of this. So glad you were able to finish this game and I was able to show my family it - I hope you can do more jams like this so my family would look at your games more! Good luck the rest of your jam dude - you earned the rest!
I love how you can have one of the blocks freeze and use it as a platform to jump onto a platform - very cool mechanic idea! Some ideas I had for future ideas if you're interested: maybe you could have an electric cannon where it shoots you up to a spot, and then you have to time it when the timer stops, or maybe you can have a teleportation device that's powered when one block stands over a lever? Either way, great job submitting a game before the deadline - I know it can be hard managing scope and trying to get everything you wanted in time before it ends! Good luck on the rest of your jam, and I hope you get some good rest too!
Very cool idea! I love the premise of managing a restaurant and flipping steaks to serve to customers! I'm curious to see where you might take this idea further: maybe you could get more money the more the steak matches with the preferences of the customer (they might give you more money in tips, etc.), maybe you could buy upgrades where you're able to determine how well cooked a steak is without having to rely on counting, maybe you could have decorations around your kitchen where you can paint it however you want! Either way, I'm excited to see where this goes and I hope you had fun making it! Good luck with the rest of your jam!
Don't get discouraged running out of time on the game jam - this has been a tough jam this year, and I hope you can come back to game dev with new lessons to learn from this time! You should be happy that you managed to make a game in 4 days - not that many people get to do a thing like this! I'm curious to see where you go from here - it sounds like you had a lot of very interesting ideas that you wanted to implement, just ran out of time to put them all in! Hope you enjoy the rest of your jam, and good luck!
Insanely cool idea! I love how you incorporated such a detailed art style, especially as a solo dev! I'm sure that must've taken you a really long time to finish - amazing job! Some mechanic ideas I had in mind can include upgrades for how long you can press the button for, how fast the repair robot goes, and how slow the storms stay there. Maybe you can add more things for players to keep track of, like invaders trying to hijack the rocket and blow up another rocket, or maybe a shield where you have to deflect lightning from the storms? Either way, phenomenal job with the game! Good luck the rest of your jam and thank you SO MUCH for checking out my game! :D
The art style is super unique! I love how you made your page super cool too! Maybe you can add a mechanic where the pointer jolts backwards for a second to mess up the timing in later stages, especially as the arrow gets closer to the zone? Maybe you can also add a mechanic where pop-ups appear on the screen to interrupt the player or trick them into clicking before it disappears? Either way, I'm glad you were able to submit the game before the deadline! I know it must have been stressful to make a game with such a tight deadline, especially if you completed it 18 seconds before the deadline lol - your work will not be in vain! I wish you the best of luck on the jam, and I hope you get some good rest!
This was super cool! I'm glad you were able to submit it before the deadline! I know it must have been hard struggling to fit everything you wanted to put in the game in such a limited time, but I'm glad you were able to get it done! For some mechanics you could add, maybe you can have a lever where you have to move a bomb over that button to open a door and you have to exit before the bomb explodes? Maybe you can also add a mechanic where a laser moves across the map and you have to stand perfectly still on that turn where you were standing over? Either way, I hope you can join next year so that you can make an even cooler game! Good luck the rest of your jam!
Cool mechanic idea! Maybe you could add more weapons that you have to check the magazines on, like a machine gun or a shotgun! Maybe you could have a mechanic where you can grab items that give you a comically large chamber where you can have more bullets to shoot with without blowing up? Maybe you can add a mechanic where you can use the empty gun as a bomb and throw it at enemies for them to pick up, only to explode? Either way, I'm glad you were able to submit this entry before the deadline - I know how stressful it can be to release a game 11 seconds before the deadline lol! Good luck on the rest of your jam!
This is a really funny entry! I was not expecting a lot of fart jokes in a game jam entry like this LMAO. Maybe you can add some features where your fart stench could give you super speed, or a fart cloud that lets you teleport to another spot on the map, or maybe you could have farts that could be used as attacks for enemies? Either way, it sounds like you had a lot planned for your game, and I hope you can get some good rest and then implement those mechanics you want to put in - congrats on submitting it 4 seconds before the deadline! Good luck on the rest of your jam!
Hats off to you for finishing it 1 second before the deadline LMAO - I don't think I can handle that much stress at once. I wonder what more features you're gonna add to the game - maybe you can add a mechanic where you can go through walls, or generate a wall below your feet when the countdown goes to that value, or maybe there could be an ability where you can have a magnet for the key to grab? I would also recommend having players always having the reset button available to them instead of waiting for the timer to run out! I'm glad you were able to finish your game on time, and I hope you get some great rest after this! Good luck the rest of your jam!
Now you just gotta make the narrator more sarcastic and nonchalant LMAO. I'm curious to see if you will add any more objects on the screen - maybe you can add a red circle that is like a magnet that pulls the Godot image closer to it, or a plant circle that attaches to the Godot image like a rope for a limited time period and you have to find the right time to let go, or maybe some spikes where the Godot picture gets attached to them for a period of time, freezing you in place. Either way, I'm curious to see what you can come up with for future iterations! Good luck with the rest of the game jam, and thank you for playing my game!
Love this take on Billards! I love how you were able to get this working on your phone - I couldn't load it on my computer for some reason but I'm totally sure that you could use this game for a super cool party trick for your buddies! Maybe you could have multiple kinds of balls like the pickle ball where they give you special properties like increased movement or an opposite magnet where you push balls away with your aura, or a ball that moves around the table without you hitting it, but it gets you a lot of time? Either way, I hope you had a good time with this game jam! Good job submitting it before the deadline - I know it was stressful managing to finish a game with such little time left, especially if you're crunching an hour before! Good luck with the rest of the jam, and thank you for reviewing my game!
This is super cool - I love how you were able to intuitively understand the mechanics of the game without it teaching you much! I wonder what you're gonna add for the next iteration - maybe you could add enemies that move around the screen, or enemies that move directly toward you, or a glider character could glide down with you like an ally, maybe that ally could be used to help talk about the narrative of the game! Either way, I hope you continue to iterate on this game - I think a lot of people are gonna love this game! Good luck the rest of your jam, and thank you for playing my game too!
LOVE the idea of health and ammo intertwined together! Very pleasantly surprised when I played your game - I had a lot of 0 planes chase after me and I didn't want to waste any of my ammo, and I'm curious if you wanted to add an attack where you can use it without using your health ammo, like a melee attack? Something that could help get rid of those 0 health ships without spending ammo? Maybe you could have a boss where you have to spend your health to activate specific mechanics, like it activates an opening? Either way, You did a phenomenal job with the amount of time you were given! Good luck with the rest of the jam!
I love how you can alternate between two different weapons in this game - maybe you can add a mechanic where every time you hit a creature with a sword, you can have the player teleport to where that creature was killed and then chain it together with another quick blade attack that teleports to another creature, kind of like a ninja teleporting to an enemy, and then killing that enemy before teleporting to another, or a domain expansion that creates an aura around your guy that instantly teleports you to that enemy and kills them? Either way, I'm glad you were able to submit this game before the deadline - I can totally understand how stressful it can be when you're rushing to finish a game an hour before the deadline, so I highly respect the hustle! Good luck with the rest of your jam!
The 3D models and atmosphere look great! Maybe you can add some mechanics where you have enhanced combat abilities like a parry mechanic where you can deflect bullets back at enemies, or a charge shot with the ray blaster, or a dash ability! I'm pumped to see what else you can come up with - this was pretty funny to play too. There was one time where the camera was upside down and I had to move around backwards LOL. I don't know how that bug was there, but when I changed the sensitivity, it might've changed the camera LOL. Either way, great job submitting a day before the deadline - you are super early compared to most other developers here! You should be proud for managing your time and scale efficiently! Good luck the rest of your jam!
This game was funny, especially the sound effects when you were running out of time! I thought the game was crashing when I heard that sound effect LOL. I would love to see what kind of plans you had for your game, because maybe you can add some cool abilities that help enhance your performance, like increased speed for every time you kill an enemy, or when you get hit by an enemy, it knocks you back like a bumper car. Either way, great job submitting this game before the deadline - I know it must've been hard submitting it an hour before the deadline, but I respect that you were able to stick with it and submit it! Good luck with the rest of your jam!
I love the poetic instructions that was really funny LMAO - the fonts you used and the backgrounds were also really cool! I think what I would recommend if you are iterating on this game further is to have a dotted line or a guide to where your attack is going to land, especially since you can't really see the range on your attacks until you get a powerup that lets you get more range. Maybe you can also have varying different kinds of creatures with the slimes, like they split up into smaller slimes whenever they would get hit? A map or a mini-map that players can look at to help them navigate the world to help prevent them from moving outside of the borders might also be helpful. Either way, I hope you're able to iterate further on this game if you want to, and I hope you can make it for next year! Good luck with the rest of your jam!
This game was funny, especially with the physics mechanics when you make the food! I love how when you pick up the food, it spins around whenever it collides with anything. The spoon moving so fast when you stir the food is also pretty funny. What if you made a funny sound effect whenever you would die, and then the camera would be sent flying away from the map? Or the food could be like slop that looks weird and flops around with the physics environment? What if there's an ingredient where there's a Grimace Shake LMAO? Either way, great job submitting a game on time - I know it must've been difficult trying to finish everything you can in such a short time period, especially since you had an hour left to finish it. Good luck for the rest of your jam!
Great job on your very first game! You should be very proud of yourself for managing to complete this game in such a short time, especially on your phone too! I loved your TV video that you made too that was a pretty funny jumpscare LOL. Not that many people work finish a game AT ALL, so I think you should give yourself more credit, especially in such a tough game jam like GMTK. Hope your YouTube audience will like it - I think they'll appreciate the effort you put in for stepping out of your comfort zone! Good luck with the rest of your jam!
Don't get discouraged for not being able to finish it the way you wanted to - your health is way more important and I hope you'll be able to attend next game jam because your game is great, especially the story and visuals! I love how you incorporated Y2K theory with food people - I feel like not that many developers can make a good story with the limited time they got! I'm interested to see how you expand on this game further (if you want to work on this game again of course). Either way, I hope you can come back for next year and try again - it's really cool that you were able to make a game despite everything!
Very cool idea! Maybe you could add more obstacles that the players could navigate around, like lasers that target specific areas of the map like the bottom half of the map after a set period of time, or the walls closing in on you after a specific time period, or an indicator on where your character will move when you hold down WASD keys? Either way, great job managing to submit it before the deadline - I know you might've been rushing to get it done an hour before the jam ended, but it's very cool that you managed to get it done! Great job - I wish you good luck on the rest of your jam!
Here's my score! Super fun game! Maybe you could have a leaderboard where players can post their scores on! Maybe also in this leaderboard you could have different milestone titles that you can reach depending on what your score is! For example, you could have 800-1000 as MASTAPIECE or 0-200 as [INSERT TRASH MEME SOUND EFFECT HERE] or something goofy like that. Either way, I had a great time and I'm curious to see how far you expand on this game! Good luck the rest of your jam!

This is such an interesting spin on the chess genre! I'm curious to see what kind of strategies and techniques like specific openings and tactics players can use to get more bottle caps! Maybe you can have a lessons page where players can learn techniques on how specific openings and strategies can be played, like how moving bottle caps a specific side or moving them all in a specific spot can help get more pieces? Maybe you can also add a leaderboard where the more stacked caps you have total, the more points you can earn too? Maybe also a ranked mode where you can play other players? Either way, very interesting idea and would love to see more be made with this! Good luck with the rest of your jam!

