Very cool game. The audio was very loud even with my audio turned down.
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Echo-9's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #518 | 3.174 | 3.174 |
| Gameplay | #969 | 2.696 | 2.696 |
| Theme | #1052 | 2.913 | 2.913 |
| Overall | #1077 | 2.754 | 2.754 |
| Enjoyment | #1109 | 2.652 | 2.652 |
| Audio | #1178 | 2.435 | 2.435 |
| Visuals | #1225 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You cannot trust aby of the voices in the radio or your perception, due to a final twist you will encounter in the game.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects were downloaded from Freesound.org
How many people worked on the game?1
Comments
The game is well made. I had a lot of fun playing it.
both endings give you that chilling feeling.
It was fun to find out all the different ways to fail and how "The Voice" tells you about sector 4 then you have to decide if you trust it or not.
Good job! It was very fun.
This was spooky for how simple it is. Great job for your first solo game!
I got a bit confused at some points. Being mostly text-based makes it hard for me to get genuinely scared. Plus the artstyle is very bright and cheerful for a horror game.
This game reminds me of "Crank It (itch)" and that one watchtower game that inspired them all.
I was a bit confused at first but finally made it to the end
Also I definitely did not mash spacebar to try to skip dialogues in my 2nd+ attempts and got the bug where the dialogues overlapped like another comment down here.... would be nice if I can skip dialogues actually
Not bad for a solo dev game, hope you come back and update it in the future for maybe a pause button or a tutorial ^^
Interesting game and I think definitely a good shout to make it shorter, but have couple different endings. I definitely did not get stressed at one point where I was trying to understand what I need to do. It's interesting perspective to be the one instead guiding someone through the shaft, and you having to maintain that connection and control. In a way, reminded me of gameplay of Iron Lung, where coordinates was all that was to it, while here instead you are leading someone. Overall, I do think it was a bit hectic and at some points felt like there was no time to react, but considering it was a game done by a solo developer, this is definitely a great effort.
This was cool! I love how you had to manage different valves as the engineer made his way through the terrain! I think it might've been easier if you hid some of the game mechanics at first, and then revealed them later on in the game to make the on-boarding process much easier for newcomers - introduce one mechanic at first, but then reveal the rest of the mechanics as the player progresses throughout the game. Maybe you could add a mechanic where you have to prevent flooding in the cave by redirecting water with a puzzle? Either way, I'm glad you were able to complete this by yourself - I know you were trying to get it done before the deadline so I appreciate you being able to finish! Good luck with the rest of your jam - I hope you had a lot of fun!


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