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A jam submission

Trust No One Brackeys Game Jam 2026.2View game page

Submitted by tenantdev — 58 minutes, 27 seconds before the deadline
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Trust No One Brackeys Game Jam 2026.2's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#20990.8621.167
Gameplay#21100.9851.333
Innovation#21470.8621.167
Enjoyment#21480.8621.167
Overall#21530.8621.167
Visuals#21540.8621.167
Theme#21600.7391.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You control a die (1), through rooms where the walls are made of other die. The enemy are die (also 1), hidden in the walls. You are to Trust No One. (The other numbers are ok).

Have only started game dev and Godot in past 2 weeks. So didn't manage to finish. Just getting the sprite to move took some time, but learned a lot already..

What code and assets did you not make from scratch during the jam (if any)?
The die sprites and pngs. They are from https://kenney.nl/assets

How many people worked on the game?
1

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Comments

Submitted

Good job!

Submitted

I'm so happy you were able to finish a game for your first jam! Not that many people are able to complete a game on their first go! It can be tough trying to figure out scaling for a game, especially as a first time solo dev, but I think that mostly comes with practice and understanding your limits as a developer, like figuring out which skills you're good at and which of them you need more practice on. Either way, I'm happy you were able to complete something - hopefully you managed to learn a lot for your next game jam! I think you did, so don't be discouraged for your first jam - you already have a lot of lessons to apply for next game jam! Wish you the best of luck with your future endeavors!

Developer (1 edit) (+1)

Thanks for the encouraging words. Yes my main aim was to just get it done to some level of functionality and submit in time. I actually did learn a lot both in terms of the Godot engine, and scaling as you mentioned. The contraints of the deadline and theme actually helped in some sense. Looking forward to continuing to learn.

Submitted

As you are new, here are some tips for a good game jam.

I shall ignore things about the game. You are new; just going to have to learn to make the game. It will take time. Wish you all the best in that.

Add some info on the Itch page:

  • Title
  • Small backstory (one paragraph is enough) or one-line description of the game
  • Instructions, how to play, including keys
  • (Optional) Devlog, what made the game with, what the idea was, and maybe how you think it went
  • Credits, particularly if your assets are not yours

Engage with others in the jam, leave reviews (my general rule: always try to leave something positive). In large jams, in the community section, others will happily rate each other's games and will post to get others to look at theirs (you can also do the same).

Developer(+1)

Yeh I actually missed that page, I only filled out the submission page but missed this other one until it was a bit too late. I was also just trying to concentrate on submitting the game and if I had time I would flesh out the other details, like a nice thumbnail, descriptions etc. I probably didn't engage as much in the reviews, mainly as I felt my submission was subpar so didn't feel like I could comment on others content so much, but I did try to leave a couple of comments. Thanks for the constructive criticism.