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Trust No One Brackeys Game Jam 2026.2's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2099 | 0.862 | 1.167 |
| Gameplay | #2110 | 0.985 | 1.333 |
| Innovation | #2147 | 0.862 | 1.167 |
| Enjoyment | #2148 | 0.862 | 1.167 |
| Overall | #2153 | 0.862 | 1.167 |
| Visuals | #2154 | 0.862 | 1.167 |
| Theme | #2160 | 0.739 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You control a die (1), through rooms where the walls are made of other die. The enemy are die (also 1), hidden in the walls. You are to Trust No One. (The other numbers are ok).
Have only started game dev and Godot in past 2 weeks. So didn't manage to finish. Just getting the sprite to move took some time, but learned a lot already..
What code and assets did you not make from scratch during the jam (if any)?
The die sprites and pngs. They are from https://kenney.nl/assets
How many people worked on the game?1


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