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That was super fun! It took me a bit to figure out that the traitors were the allies walking toward your side of the screen, but I was able to do so before winning! The gameplay was super snappy, the movement felt really nice, and the top-down gameplay felt almost like a shooter RTS to me! I would love to see where this goes in the future if you plan on working on it more - maybe you could highlight a pair of soldiers to go to specific positions for you like an RTS, or maybe you could have an economy system where you build the forts and turrets to attack the enemy? You absolutely don't have to implement them, but I think that's what I would do if I made this game. Great job getting it in before the deadline - good luck with the rest of your jam!