Great animations and very cool concept overall. I only figured out why grumbo kept standing still after reading the other comments. After that, the dual character controls felt pretty natural to me.
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Grumbo VS Kuki's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #495 | 3.198 | 3.750 |
| Innovation | #607 | 3.091 | 3.625 |
| Enjoyment | #634 | 3.198 | 3.750 |
| Overall | #979 | 2.860 | 3.354 |
| Visuals | #1058 | 2.878 | 3.375 |
| Audio | #1091 | 2.558 | 3.000 |
| Theme | #1489 | 2.239 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You play as a trainer controlling a giant monster in battles against other giant monsters. You have to dodge both the enemy’s attacks and your own monster’s attacks
What code and assets did you not make from scratch during the jam (if any)?
The background music and some sounf effects
How many people worked on the game?1






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