Controlling both your character and a wild monster at the same time is such a creative dual-character bullet hell mechanic! The cute, funny hand-drawn visual style, responsive controls, and tight Real Steel/Pokémon-meets-boss-fight concept give this game massive potential for a full post-jam release.
A few QoL, balancing, and onboarding ideas for future updates:
- Proximity & Tether Onboarding: Add a clear visual tether line or short tutorial prompt explaining that your monster won't attack unless you stay close to it, so new players don't get confused.
- Boss Balancing & Boss Rush: Smooth out the boss health pool (Kurt takes a while to beat!) and flesh out the original 3-4 boss rush scope you envisioned.
- Visual Feedback: Enhance screen indicators for area-of-effect attacks so dodging bullet hell patterns feels even more intuitive.
Super fun mechanic and great potential for expansion! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523