It's super cute, i like the gameplay being sort of QWOP-like where you have to manually change the facial expressions... Kinda a shame there's no audio however! Ialso got stuck on a segment twice and had to stop after a bit, but I did enjoy it, very cute!!
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Datewalker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #370 | 3.317 | 3.667 |
| Visuals | #888 | 3.116 | 3.444 |
| Theme | #1043 | 2.915 | 3.222 |
| Gameplay | #1046 | 2.613 | 2.889 |
| Overall | #1156 | 2.647 | 2.926 |
| Enjoyment | #1328 | 2.312 | 2.556 |
| Audio | #1676 | 1.608 | 1.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Emory trusts you and your name is No One.
What code and assets did you not make from scratch during the jam (if any)?
Using a modified version of ayellowpaper's Serialized Dictionary: https://github.com/ayellowpaper/SerializedDictionary
Sean's Better Minimal WebGL Template: https://seansleblanc.itch.io/better-minimal-webgl-template
dbrizov's Naughty Attributes: https://github.com/dbrizov/NaughtyAttributes
How many people worked on the game?4


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