I had to program my game in C++ so this is kind of giving me flashbacks lmao! I love how you had to manage your terminal and figure out which commands you had to do to prevent the virus from spreading! I think it might be a good idea to have a .txt file that explains what you need to do to counter act some of the warnings that show up on the screen - I had a pretty hard time figuring out how to handle some of the warning messages without adding more to the virus score. Either way, I'm glad you were able to finish the game before the deadline - I know 7 minutes was kind of cutting it close lol! Good luck with the rest of your jam, and I hope you had a really fun time!
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Terminal Paranoia's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1484 | 2.023 | 3.000 |
| Audio | #1561 | 1.753 | 2.600 |
| Innovation | #1603 | 1.888 | 2.800 |
| Theme | #1624 | 2.023 | 3.000 |
| Overall | #1664 | 1.843 | 2.733 |
| Enjoyment | #1706 | 1.753 | 2.600 |
| Visuals | #1841 | 1.618 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The terminal lies to you all the time, confuses you, give false pop ups, gaslights you, and makes you paranoid about your choices.
What code and assets did you not make from scratch during the jam (if any)?
The icons in the os of the game as used from an asset pack. The music is also from asset packs.
How many people worked on the game?2





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