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A jam submission

Trust No One Brackeys Game Jam 2026.2View game page

Submitted by tenantdev — 58 minutes, 27 seconds before the deadline
Rated by 5 people so far
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Trust No One Brackeys Game Jam 2026.2's itch.io page

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How does the game fit the theme?
You control a die (1), through rooms where the walls are made of other die. The enemy are die (also 1), hidden in the walls. You are to Trust No One. (The other numbers are ok).

Have only started game dev and Godot in past 2 weeks. So didn't manage to finish. Just getting the sprite to move took some time, but learned a lot already..

What code and assets did you not make from scratch during the jam (if any)?
The die sprites and pngs. They are from https://kenney.nl/assets

How many people worked on the game?
1

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Comments

Submitted

Good job!

Submitted

I'm so happy you were able to finish a game for your first jam! Not that many people are able to complete a game on their first go! It can be tough trying to figure out scaling for a game, especially as a first time solo dev, but I think that mostly comes with practice and understanding your limits as a developer, like figuring out which skills you're good at and which of them you need more practice on. Either way, I'm happy you were able to complete something - hopefully you managed to learn a lot for your next game jam! I think you did, so don't be discouraged for your first jam - you already have a lot of lessons to apply for next game jam! Wish you the best of luck with your future endeavors!

Submitted

As you are new, here are some tips for a good game jam.

I shall ignore things about the game. You are new; just going to have to learn to make the game. It will take time. Wish you all the best in that.

Add some info on the Itch page:

  • Title
  • Small backstory (one paragraph is enough) or one-line description of the game
  • Instructions, how to play, including keys
  • (Optional) Devlog, what made the game with, what the idea was, and maybe how you think it went
  • Credits, particularly if your assets are not yours

Engage with others in the jam, leave reviews (my general rule: always try to leave something positive). In large jams, in the community section, others will happily rate each other's games and will post to get others to look at theirs (you can also do the same).