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A jam submission

MintrustView game page

Submitted by xenoli — 4 hours, 47 minutes before the deadline

Play game

Mintrust's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#12872.2792.857
Innovation#13432.2792.857
Enjoyment#15112.0512.571
Overall#15841.9752.476
Audio#16061.7092.143
Visuals#17151.8232.286
Theme#18121.7092.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Main mechanic are emotions and Bindings - the coping mechanism.

Emotions are visible only by its outcomes. You cannot trust them while also wanting precision from them.

Bindings are essential part of mechanic, as by them you interact with the impulse ("your enemies"). They calm you less over time and take more space, and sometimes you need to ditch them and fight them as new impulses

What code and assets did you not make from scratch during the jam (if any)?
Godot engine, fonts, some of 3d models, some of the icons, some of the shaders. Everything else was made during the jam.

How many people worked on the game?
1

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Comments

Submitted

This feels very ambitious and the tutorial is really needed but maybe it would have been more helpful to build a tutorial level for the player that you can play out with info boxes in each step of the gameplay, so the player fully understand the mechanics. Anyway, one of the more creative entries in this jam! Great!

Submitted

Fun but I could not figure out what I was supposed to do with the arrangement of the colored squares even with the tutorial. Nice mini game between rounds as well.

Submitted

Dude I can't believe you made all of that yourself that sounded like a lot of work to code everything by yourself! The managing of squares and rectangles in your inventory space to use for completing tasks to reach the next level was such an interesting concept to me, and I'm curious to see how you plan to expand on it if you do want to get back to this game! I wish you the best of luck on the rest of your jam - I really liked your entry!

Submitted

This feels like Undertale.

Submitted

I’ll be honest: when I first started playing Mintrust, I had absolutely no idea what I was doing. 

After a while, I figured out the bullet hell part of the game, and that’s when I started getting some serious Undertale vibes. Navigating the heart was surprisingly fun, and the animations were really well done. Everything felt very polished visually.

The music was another highlight for me. It had a dark, atmospheric feel that fit the game perfectly, and it matched the color palette really well. The overall presentation definitely creates a unique mood.

I managed to make it all the way to Level 5, although I have to admit that I still wasn’t entirely sure what I was actually doing by that point.  I think the game could do a better job of explaining its mechanics, especially at the beginning.

Still, once I got into it, I had a lot of fun. Definitely worth checking out if you enjoy bullet hell games with a dark atmosphere and Undertale-like vibes.