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Immemorail's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1408 | 2.339 | 3.167 |
| Enjoyment | #1489 | 2.093 | 2.833 |
| Theme | #1502 | 2.216 | 3.000 |
| Audio | #1513 | 1.846 | 2.500 |
| Innovation | #1541 | 1.969 | 2.667 |
| Overall | #1553 | 2.031 | 2.750 |
| Gameplay | #1681 | 1.723 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
While this game revolves around the people you manage, you also have to keep a close eye on them. Do they really have your best interests at heart? How corrupt are they? You have to trust your fellow passengers, but you never know what they might do when your back is turned.
What code and assets did you not make from scratch during the jam (if any)?
Font
How many people worked on the game?6
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Comments
Nice game. An instruction screen would help a lot, since I stumbled around at the beginning. The idea is nice, but it would benefit from more visuals.
The mechanic of using stats to determine who to send on missions has always been a really fun idea for me! I love how you were able to give each character a dynamic backstory and specific stats to determine how they do well in missions! The gameplay was a bit slow for me, as I felt like determining who to send would last me longer to decide on, but for a game jam, I can understand that you were trying to figure out how to speed it up. If anything, I'm impressed with how much you all have managed to fit into this game! Good luck with the rest of your jam, and I hope you all had fun participating!
Impressive art and really fun game!
the passenger art is the standout, six hand inked people who all read as someone before you open their card. zusan having a notebook in the pocket and sixth sense as a stat is a nice touch.