Wow, I'm glad I came back to check this one out. Great art and great job with level design! At level 3 I was like hmm I wonder if they thought about this one thing happening and if it would be buggy, and in level 4 that came up as an intended obstacle of the puzzle! Idk if you designed with that player experience in mind, but it felt great.
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Happy Hamster Hauling Service's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Immersion (Usage of theme, incorporation of atmosphere) | #1 | 4.000 | 4.000 |
| Playability (Gameplay and technical stability) | #2 | 4.308 | 4.308 |
| Sound (Audio, music, sfx, cohesion between them) | #4 | 3.769 | 3.769 |
| Look (Visual fidelity, art direction, aesthetics) | #4 | 4.077 | 4.077 |
| Heart (Overall love put into the game) | #5 | 4.308 | 4.308 |
| Originality (Innovation and creative use of systems) | #10 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Give a quick description of your game
A friend and I made a short puzzle game where you transport hamsters by placing and rotating hamster tubes.
Permission to use your work
YES




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