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Mr_Cook

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A member registered Nov 14, 2020 · View creator page →

Creator of

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I tried to implement a easy mode but when I looked at my timer I was way over time lol.

Thanks for playing!

got 2:05 for time.

love the stick figure running/jumping animation and sound effects.

was able to get good enough to run under the platforms for a while that was pretty fun.

is there a end?

enjoyed my time!

good game!

The first spike trap in level 2 is sneaky. 

Love the music! 

Cool idea, Good game!

That was really cool, short and sweet,

I loved the art progression from a stick figure to a abomination really cool.

The art style in general was amazing, also the amount sound effects/design really good for 3 hours.

I like how the monster was more cumbersome to drag around the window the bigger it got!

Good Game!

(1 edit)

Thanks, glad you had fun!

Ya with 3 hours no way to play test difficulty

Thanks for playing glad you liked it! 

Thanks for the praise and for checking it out!

(1 edit)

I'm stabbing all the sticks!

Wished there was an ending.

Enjoyed my time!

Nice Game!

Tried to break the spawning and got a whole bunch of stick figures on screen:


(1 edit)

What I Loved:

- The gameplay concept

What I Wished:

- The red button giving more than only 1 points :(

What Needs Work:

- Crashes when I retry on either firefox or chrome.

- No stick figures :(



Highest I was able to get was 56 points, tried to win for a while but too hard for me, is the game able to be beaten?

I like the idea of the game it just needs work on execution

Cool Idea! Good job for 3 hours

What I Loved:

- I Loved the sandbox enviornment given and the freedom to draw however you wanted, I had fun doing that!

What I Wished:

- Wish there was more stuff I could use to mess with the stickman

- Wish there was a restart button

What needs Improvement:

- Was hard to tell you had to scroll with the scroll wheel from the description alone

- When I press space the stickman got stuck a lot and I wasn't able to experience the a lot of contraptions I built


Wasn't able to get a win screen after trying for a while (if it has one idk?)

I did enjoy making a contraption and seeing how the stickman would react.

Nice Game!

What I Loved:

- Love the simplistic art and the clouds

- The death animation is cool.

- The bonus point combo system for getting multiple platforms

- What you did with the itch io page and the game spanning the whole monitor

What I Wished:

- Music was a bop but had to mute after a while when going for high scores, wish I could mute it cause I liked the sound effects.

What needs Improvement:

- Never really used Geki or Kage since the names didn't really explain what they did and it wasn't obvious when I used them.

- If your monitor is skinny or small, the game is much harder

Was able to get 3rd place!

Nice Game!

(1 edit)

Loved the game! 

The art style is really cool, and the music fit in really well.

Like how you showed the health bars.

Sadly no stick figures :(

Nice Game!

(2 edits)

Took a 4 deaths and re reading the description to figure out how to play, thanks for making it so detailed!

What I Loved:

- Loved the Music!

- The idea of the game mechanics

What I Wished:

- I wish I knew how much health I had with numbers instead of getting more invisible. 

- Wish you started with the bob body part because from level 1-3 if you don't get a bob body part fighting anything else is impossible.

- Wish every kill gave you coins because I need to heal and I don't have enough coins to summon I am stuck and have to reset the game

What needs Work:

- The only enemies I was able to kill without dying was bob, so I just waited at the shop until bob showed up.

- After killing the starter bobs you always end up with 4 coins but don't always get a bob head

- Game was really hard and was only to get to the king 1 time but the king is really hard to fight and wasn't able to kill him

 Overall very ambitious for a 3 hr time limit!

Cool game!

Enjoyed my time!

Really loved the art style of the game the drawings and art were really well done for 3 hours

Some thinks I noticed:

- I didn't know if I had to put the recipe in order because I would run out of time before I would get some ingredients

- Sometimes I wouldn't get a ingredient in time and the customer would be mad

- Didn't see any Stick Figures


Nice game!

I called it a fling, the cats is something I am proud of because I never drew a low pixel count animal before so I'm glad you like them!

Thanks for checking it out!

Sadly didn't have time do work on sound at all

Thanks for the complements and for checking it out!

Thanks for the praise on player feel & for checking it out!

(4 edits)

What I Loved

  • Loved the gameplay loop, finding things with a time limit is exciting
  • You being a super jumping paper clip

What I Wished

  • I had no Idea I could interact with anything until reading comment on the submission page, wish there was some controls listed somewhere like the page description
  • After a few more attempts I wasn't able to find the apple even after looking through the boxes on the top shelf twice :(
  • Wish I was skilled enough to finish the game
  • Some variety of sounds (maybe the fan is spinning and swooshing sound, stuff like that)

What needs Work

  • Graphics leave a lot to be desired (model variety and placement was good just needed some textures)
  • Mouse didn't get locked to the game was very annoying
  • When the timer hit 0 the just game froze

Overall enjoyed my experience

For a first time submission it needs work but Good Job submitting a game that runs, that is the hardest part

Nice Game!

What I Loved

- The artwork is really beautiful I love the look

- The variety in types of characters

- The grave keeper

- The puzzle aspect

What needs work

- Didn't know where to go to the church for the first time (might be me thing

Overall had a good time

Good Game!

Extra Notes Took my an 1h 14m to complete w/ breaks

(2 edits)

Amount of time played: 30m

What I Loved

  • Love the graphics and vibe of the game
  • The subtle camera movement when moving the fireplace feels awesome
  • The flavor text

What I Wished

  • I wish I had a sense of direction on what direction to go
  • After reading the comments on the submission page I wish I read it earlier cause it said that there was no ending (whoops). Wish I knew that after trying to progress to something for 30 minutes :/

What needs Work

  • The bell gong is so much louder than everything else
  • I some UI bugs where it shows the unicode but it doesn't display properly
    • on the game over screen it shows: [U+2190]Back (unicode left arrow)
    • on the timer at the top show U+2666 6 (unicode black diamond)
  • There are a lot of fire orbs that are out in the open visually but something invisible kept on blocking me and not letting me grab them.
    • about 7-8 minutes of playing so far and this bug is frustrating when I was at 2 or 3 seconds and really needed a orb to keep progressing and exploring
    • now about 25 minutes in I had too many runs end where that happened its a big problem)

Cool Game, Love the vibe!

Thanks for the balance praise I tried to make it approachable for people who don't play platformers but found that people who are very experienced do have a easy time. 

Thanks for taking the time to check it out!

(1 edit)

Sadly didn't have time for sound but thanks for the nice comments and detailed info on the attempts.

Thanks for Playing!

The gameplay fitting on most screens is what I was worried about on the web build I did try to make it 75% of 1080p so it would fit on most but sadly that doesn't seem to be a one size fits all solution. 

There is a full screen button in the bottom right of the game but it's not too obvious when you have to scroll I realize now.

Thank for the praise of gameplay and checking it out!

Looked up at bounce and even the diagonal level design is like something I made lol

Thanks for checking it out!

(1 edit)

My score by puzzle 31/38: 0270

What I Loved

  • The way the text is displayed, animated, and sounds is awesome & satisfying
  • The flips mechanic is a interesting and creative way to implement the prompt
  • The coffee shop vibe of the audio really got chilled out
  • The gameplay loop

What I Wished

  • I wish up arrows key allowed me undo by a letter since I used the arrow keys and sometimes missed a letter by 1
  • Wish there was a hint button but it seems like that would be really hard to implement with this type of game (undo worked really well just something I thought of while playing)
  • Wish I was able to finish the game but I got stuck on puzzle 31 for over 2 hours w/ breaks and eventually gave up

What needs Work

  • I don't know how the dictionary was created but I found 1 word missing "SEEL" at puzzle 30

Overall had a good time thinking about words

Good Game!

(3 edits)

Thanks for the countdown menu praise! I've had feedback that said they won't click it because they have to click 60 times lol. 

Thanks for playing and checking it out! 

(1 edit)

Since the game isn't multiplayer a improvement would be when the player busts it should just game over

Would be fun multiplayer!

Had a bug where the timer was just scrambled and couldn't see it could down (the other players didn't have enough to buy modifiers, even if they did I had a block modifier ability)

Enjoyed my time.

Nice Game!

I love the neighborhood look.

The camera scroll zoom in and out effect is cool, would love to see it refined.

I only see one way to fail and that is repeatably clicking the left yellow car and not moving the red car or just not click at all lol.

Hopefully next time you'll have more time to create a puzzle!

(1 edit)

What I Loved

  • Enjoyed the music
  • Loved the puzzle aspect
  • Liked the way you used the countdown prompt
  • The real life pictures pixelated look
  • Microwave sound effects were satisfying

What I Wished

  • Wish I was able to finish the last level as I found it too difficult after many attempts and always ending up with a wrap and milk

What needs Work

  • A glitch happened where the timer says 4s and the items says 4s but when it reaches 0 it failed me
  • Had a bug where I could put sugar into a 2 slot on the left

What I Loved

  • The use of the Countdown prompt
  • Gameplay loop
  • Love the variety of puzzles
  • Love the music
  • The way the tutorial teaches you about the game is very well made
  • Really Loved the final puzzle bringing most of the concepts all together

What I Wished

  • More Puzzles!
  • A stat at the end telling how many attempts I took

What needs Work

  • The first puzzles with a = sign was confusing as at first I thought it was a floor design and was confused on what to do (might be a me thing)

Overall had lots of fun and enjoyed my time!

Good Game!

(2 edits)

Fastest Finish: 1:39.440

What I Loved

  • POPCORN!
  • The Gameplay Loop
  • The Sounds
  • The Visual
  • The time you at finished displayed at the end

What I Wished

  • Knowing what the thing in the top right is
  • More levels!

What  needs Work

  • Took a while to figure out that you can rotate the cube on mouse
  • The timer at the end is confusing I kept on thinking on thats how long it took to beat not how what time I finished (might be a me problem)

Overall had lots of fun!

I kept on restart to get good RNG on the wires for a fast time lol

Good Game!

(1 edit)

Time to Complete:  13m

What I Loved

  • The graphics and art style was very pleasing
  • Love the humor of the game:
    • Hold P to Pee
    • Doors OS logo, beautiful.
    • Those taxes are too much lol.
  • Very Cinematic Presentation
  • The sound effects

What needs Work

  • Can't click Shutdown on first play through had to restart  (when I tried to click my mouse kept changing to a I-beam pointer)

Enjoyed my Time

Nice Game!

Thanks for checking it out! Ya that countdown concept was fun to play around with thanks!

Time to Complete: 3m 30s

Completed on my first try!

What I Love

  • The alarm jump scared me when it first went off lol
  • Enjoyed the gameplay loop
  • Loved popping the balloons was very satisfying

What I Wished

  • Wish that I was able to click the alarms specifically through the black bars as it was annoying to have it go off but not be able to click it.
  • Wish there were some mouse puzzles (like having to do a mouse maze really quick)

What needs Work

  • Graphics left more to be desired

Enjoyed my time with the game

Nice Game!

(1 edit)

Thanks, glad you liked it, and thanks for checking it out! Gave me an idea of having a rolling mechanic for the ball mode!

(1 edit)

Time to Complete: 23 minutes

What I Loved

  • Loved the sound effect when moving around
  • Very quickly it am able to jump from platform to platform with ease and the levels felt less hazardous felt super overpowered
  • Love the rouge-lite gameplay
  • Felt overpowered I was jumping above the map and zooming around felt great
  • Love the smoke effect and the lean when speeding up as the son of father time

What I Wished

  • Wish I was able to look around with the 3D camera perspective
  • Wish it told me the total percent to have a Father time on the upgrade screen

What needs Work

  • Quickly felt no need to avoid the goo or phones
  • I had 4 level where a clock was in a piece of goo and couldn't visually find it (idk if this is on purpose)
  • Play again at the thank you for playing screen doesn't work

    Overall had a good time

    Good Game!

(1 edit)

Thanks for taking the time to check it out! Thanks for the praise on the controls!

(4 edits)

Time to Complete: 1hr 32m

What I Loved

  • Love all the different button pressing sounds
  • The everything graphic wise looked beautiful and everything I clicked sounded satisfying 
  • The gameplay loop
  • Had to whip out the pen and paper for the shape code puzzle

What I Wished

  • Had a desire to scroll out the camera with the scroll wheel to see the whole board (maybe just to see but not able to interact when zoomed out?)
  • Wish it was more obvious when a puzzle would give time, I felt hopeless about the timer until I finished a puzzle that gave time
  • When at the point of optimizing the run for getting the key and putting it in the hole I wish I had a quick restart button (like R) for when I messed up a puzzle and knew I wouldn't have enough time to get to the key hole

What needs Work

  • No idea I had to press space on the first screen
  • 3 countdown cycles to figure out that I has to press WASD to look around started by just clicking everything I could see

Overall I really enjoyed the game!

Extra Stuff I wrote down

Order I figured out the puzzles (might be useful):

  1. Was able to figure out the main goal after pressing the red button! Traced the red wire -> yellow -> blue wires/switches to a screw panel
  2. Was able to open the screwdriver panel but didn't have enough time to open the panel on the left (was slightly frustrated)
  3. I figured out that the green buttons gave extra time and was able to get the key out but I had no idea what I had to with it
  4. Next I decided to get the figure out the shape & color puzzle took a while to find the light switch that revealed a code and felt more joy when I figured out that the puzzle added even more time!
  5. I decided to figure out what the blue triangles did, I chained together and optimized the puzzled I finished to try and figure it out, took about 7-8 countdown cycles to chain all the puzzles together cleanly and get the code! Then I knew what I needed the key for!
  6. I first tried to finish the game by chaining together the 2 puzzles that add time then doing the screwdriver/key as fast a possible then entering the code/red button as fast as possible, was definitely not enough time
  7. Next I tried slowly but surely to chain all the puzzles into 1 big optimized run here is my final order:
order I took to finish:
- screwdriver button 1 & bottom left green button
- yellow to blue & blue write switch 1
- screwdriver button 2 & bottom right green button
- 134312 color switches & blue wire switch 2
- screwdriver button 3 & top left green button
- screwdriver button 4 & top right green button
- screwdriver
- blue wire switch 3 & blue wire switch 4
- open panel & blue wire switch 5
- key & blue to yellow switch
- number keypad & red button
- key hole

Good Game!

(1 edit)

Ya that last jump wasn't too difficult for me but after play testing with friends I realized I should of added a respawn point to the last jump or make it easier.

Thanks for playing!