I didn't finish because I only have an hour to review other submissions, but it's absolutely fantastic. Using the split flaps looks incredibly polished. The game mechanics were straightforward yet challenging on the later levels. This is one of the strongest games in the Jam (that I have seen)
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Down to the Letter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #605 | 3.727 | 3.727 |
| Creativity | #661 | 4.145 | 4.145 |
| Enjoyment | #1143 | 3.727 | 3.727 |
| Artwork | #1168 | 3.982 | 3.982 |
| Narrative | #4807 | 2.400 | 2.400 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Split-flap panels only flip down, giving an unique constraint of limiting the number of flips in this classic word ladder twist.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
awlego
Comments
Gotta strain a bit to see the connection to the theme, but on its own merits I love your game! Had to tear myself away so I can play other submissions. The sound and visuals are brilliant, and I love how you teach the mechanics through the puzzles.
The mechanical sound of the board and the background noise create a great atmosphere. The puzzles are challenging. A very good jam game!
what an awesome aesthetic idea, i love the flipboard, such a cool idea for your ui, and flickering the letters as they switch to other screens, just lovely. now the actual gameplay was also so fun and unique, i could see NY times hiring u to make a fun new daily game based off this alone, great submission !!!!
I wasn't exactly sure what I was supposed to do. On puzzle 3 for instance the bottom word was NINE. I tried BONE, VANE, NONE... all valid words but it wouldn't advance. Is there a limited pool of valid solutions?
That said, this was a beautifully done game! The letter changing animation with the ASMR sound effects was very satisfying. The ambient crowd murmuring you'd hear at an airport on train station... everything was very well curated. For that you did a great job on the presentation and overall vibe!
Impressive what you were able to do in a short amount of time!!! Very professional. nice job
I love when airports have those boards and it's a perfect match for this game :) It feels very polished and FUN! Letter spinning was very clever way to incorporate the theme :) Great game!
I really really love the look. It feels good to just rolls those letters. Very well made puzzle game!
I love the sound design on this game, the clacks were extremely satisfying! I love the take on the change 1 letter to get the next word puzzle type
Great puzzle game! It has that "just one more" feeling that kept me playing all the way through.
The visuals and sound effects are so satisfying while playing. I've never played any word puzzle games with this kind of mechanic and it's definitely interesting to see. It's a smart implementation of the countdown theme and overall really polished game!
I feel the concept of the is game is definitely a 'hear me out' on how it fits the theme, but sometimes those lead to the best games. I really liked the concept and the word games here. Made my brain think it ways it's not really used to. Which is definitely what I'm looking for with games, great game and great experience!
The visual and sound effects are very well polished! Couldn't get levels 34 or 38, but it was a lot of fun regardless!
Golly this was hard!! I was stumped on some of these for way too long. Nice game - I like it a lot, the atmosphere is peak!
It feels great when I see games like this where I really need to think and actually use my brain. It was very fun though!!!
this is so clever and impressive!!! i really enjoyed the puzzles and the flap panels are soooooo satisfying to watch!! amazing job!
Very cool presentation and concept, and holy 38 puzzles is a lot for a game jam. Well done!
Brilliant ! Super simple idea for an extremely polished game ! Once you start to have using cross words that are neither similar to the start nor the end then it gets serious. Not sure what was the point of having a max number of flips since you get a score anyway that could be sufficient as an incentive to optimize the path you take. Really loved the experience !
Thank you very much. Regarding the max flips, part of it is to force the players to realize the mechanic of optimizing # flips instead of standard ladder games of minimum number of words. I did consider removing it completely and just letting the score be the only driving motivator... I think in a more polished version I would do a lot more work on the score tuning and par values to try to get the score to be more interesting. Glad you enjoyed it though!
Yeah i feel like an updated version could incorporate new elements in the game such as forced or forbidden letters to “pass through”, or jokers that let you use a blank and make a shorter word once in a while. It looks like with this framework you’ve built you can flesh this a lot more in the future !







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