It has a nice art style and can definitely be developed further. I understand that this is a very early demo, but I do wish that it was a little kinder to the player. For example, if you don't move within the first few seconds on launch you get mobbed in a way that is hard to get out of and feels unfair. The sight radius is also quite small, the damage the player does is minuscule, and ghosts have a habit of getting stuck on your head in a way that makes me want to stop playing the game.
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Indulgence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Things learned | #2 | 4.000 | 4.000 |
| Devlog clarity | #9 | 3.750 | 3.750 |
| Overall | #11 | 3.125 | 3.125 |
| Overall progress | #12 | 2.750 | 2.750 |
| Devlog consistency | #17 | 2.000 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.





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