the music was a very last min implementation which i was not able to polish it or test it and about bugs i am mostly shocked cause i didnt even know these existed and also thanks for playing.The lifesteal being thought after the boss fight is intentional cause it makes it so the players gets skilled enough with the base kit before getting it, about effects ig next time but i have learned my lesson so rest assure future games will be better And once again thanks for playing the game and GL on future projects
Swagster17
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YOU COOKED HERE 10/10
Damn at first i felt a bit weird out cause beeping stuff but thankfully the beeping was soft and gbc style which i am cool with then i was again scared for a sec when i saw its top down and has combat but was happy to see some really good combat when i mean good i mean amazing its smoothness and snappyness shocked me and the fact that there are 2 types of weapons also helped a lot i would say if it had like only sword i would have been a bit sad cause its not my fav (even the clay one) but the AXE ya thats peak honestly i am so inspired by it that i want to make a game which has that attack now literally i am not joking
Now lets get on world design first its tooooooooooooooooo small :( (Its actually pretty big but like i want to play more ) also great secrets i did find them all but like lil swag couldnt understand the reference which i think is fine. Other than that ig the world was richly detailed like each room had something in it which is something i think lots of mvm games forget to do and instead leave empty rooms which leads to the world feeling empty and i would say the metroidvania part is a bit weak like i would have appreciated there being a secret somewhere in the bottom right iesh part so the player has to revist or come back later or never find it on their 1st playthrough it would have made the experience so much more richer i would say either way i found the world not that hard to navigate in but it was fun to travel in it and never felt lost (Which is good)and personally enjoyed some of the secret finding also i would say i found it all by myself but i did ask a hint once so :((
Now music its not my fav to hear beeps but like i send this game gets a pass cause its a bit soft also like the sensory is only where i took a star cause the music also my fav track probably is the start one its so pokemon and gbc like i loved it and ofc while we at it the dramatic effect at the start was amazing the no music before sword and then boom music I LOVED IT that was beautiful other than that i felt like the secret black area music was a bit meh but its only 1 rooms so its not that bad
Now Bossfight , ONLY 1 :((( i was sad cause really like the combat once you get used to it its so satisfying but the boss its self i would was a bit too cramped i would say and possibly hard (which i dont hate) but the bullets stacking at times made the fight towards the end a bit rng heavy i would say like if it pick the below line and the bullets are going up and you are on 1st line then you are good but if you are one the 2nd line then basically its a hit for sure which feels bad , i would suggest making it so that there is no side attack cause the fight is pretty hard and fun as is so that not being there wouldnt change that i think and would make the fight less rng i think rest of the fight was actually fun i enjoyed learning its patterns and the end phase is hard to understand i would say but like you did tell me on discord that you wanted to do something else but time so i hope its better in a future update if not atleast make do that when it has 3 bars left and let the player damage it during that time
Now Iframes this one i would say was something i found thats weak in this game especially player Iframes they stun the player and dont allow for movement which makes its possible for the enemy to continue to attack which leads to getting hit before you get control back.The enemy Iframes are actually pretty good i would say maybe reduce their time but its not needed
Now Reference inTerms of MVM, AMVE was a great idea and i liked your way of thinking too actually its a very well implemented and the kei being the name is very intentional and appreciated i would say
Finally polish , this is one thing thats done a lot in the game its small but its super polish and has great effects and stuff i would say
And this is Pretty much all i wanted to say and one final thing i wanted to say was which i hated the most about the game is ...... winterbraid should have worked on this since day 1 so i could play more i really need more pls make more. Also thanks for reading till here you actually rocked and i think this game amazing and might be the best game in the jam and GL on future projects
Firstly thanks for playing my game i appreciated the fact that you played my game 3 times to see it completely and the godot export thing i was shocked that it shows errors but now it kinda makes sense so in future i will make a zip with .psk and the .exe the starting platforming challenge was mostly added cause of the limitation (Thou i wanted 1 escape sequence atleast but decided to make 2 since it would be more in line with lighthop )and about some rooms feeling big ya i understand that next time i wont be lazy and make a single scene have 3 rooms worth of stuff. About the lifesteal its yes on more of the overpowered side but thats the case cause i was having way too much playing with that ability :3 and once again thanks for playing and rating and reviewing my game ;) GL on future stuff
Okay so the game was great nice short lil play through. Also i will be 100 % honest here and wont lie or hide how i felt about the game if i am rude in any way then sorry
Now lets start with the PROS :
1.Music is great And we all know why (YURI IS THE GOAT)
2.Art is great
3.Jump and attacks are cool too
4.Great world design
Now the CONS or things that need to be improved or i felt these things were weak :
1.The boss attacks hit before the animation and this makes the experience weird
2.audio switching is weird and abrupt
3.Lack of effects (i will explain this one in more detail cause this kinda held the game back) :
a)The jump felt weirdly stiff after getting the helmet at first cause the animation without the helmet is squishy and interesting
b)The downward attack hardly helped cause after using it i almost always took damage from the enemy
c) The attack is practically invisible like its too tiny and personally i think it needed a longer wip thingy or more squash stretch
d) Never felt like i was using a smile after getting the helmet (This one is not that major so it can be safely ignored)
4.the enemies are kinda fine but like unpredictable at times while sometimes even after they get hit they charge in and damage the player i would suggest some knockback or something
And to end this off i had a fun time and enjoyed it loved the rainbow and GL for future projects and thanks for reading once again if i was rude sry
Okay so here i am gonna be 100% honest and wont lie and just say how i felt after the playing the game
Firstly lets start with positives :
1.Great inclusion of mvm references
2.Beautiful art
3.Nice Dash effect(I have ran out good things to say actually )
4.bosses were cool
Now the Cons OR Things I found annoying and not fun :
1.The world feels empty like it has a whole lot of nothing and just iis empty and feels boring to revisit older areas
2.The music - this is one thing i hated the most in the game the start area and start screen music is so annoying like my ears actually started to hurt after playing the game i took a break and continued later
3.Now this one is MASSIVE ONE : the player itself now i will explain this in depth
a) the movement is fine i would say slow yes but thats fine i would say the main prob is that after the player does the attacks they get moved in that direction now this i hated the most literally made me rage quit the game
b)The upgrades sys is telling the player to grind instead of explore and i think thats not cool personally the shop was weird if i had a guess i think you had no time therefore you made a shop for upgrades
c)Player respawn is a bit unfair i would say but this part i would say is pass able actually
4.Bosses : So i am shocked firstly i liked the bosses (like i mentioned above) but the boss hurt boxes are too off feels like i took damage by the air and dont get me started on the flying one like its a cool fight but its paced badly the boss is never open to take damage and when it is the player attacks suck so you just end up taking damage and finally make the arena that tiny is crazy and making it fallable its like you wanted the player to chill around personally the fight could have been so much cooler if the boss was there a lot of time and the arena was not fallable. The wolf boss i think is fine not that much to complain about it ig .
5.Things are unclear like after hitting a switch i am going around trying to see what happen just to see a door opened like maybe a sound effect or something or atleast make the thing we hit different sprite so we understand its important
6.The game in my opinion is not a metroidvania its more of a action rpg like thats cool but I think this could have been a metroidvania if there were more connections to areas and stuff instead of the mostly linear structure which gives the feeling of a journey but towards the ends make u disappointed
Suggestions / things to improve thing :
1.make the player more fun to use and make its attacks not put them in danger
2Make the world more connected
3.and probably add hp up or stuff in the world instead of a shop
Now to End this review i would like to say the game was fine i expected a lot more from the game but left disappointed also if my language here was rude or anything sorry i was being 100 % honest thats all and GL for future projects
So i love the ART its so good but the game around it not so much i will be honest here the game play feels like it was an after thought while all the time was spend just making the art The bugs I found : 1.I fell through the world 2.Door ways dont work 3.Bullets are not being fired by me for some reason 4.Enemies are straight up not dieing i was hitting one for 1 min straight and finally the castle entry thingy for me wasnt coming down
Firstly this game is amazing and also really charming
Now for my actually Review, I will be 100 % honest with it :
1. The movement can be a bit hard to get into at first and i can see a lot of people quiting when they unlock wall jump cause its hard to get used too but once u are used to it can be fun
2.I will be honest with you the final boss was not good it was neither challenging or fun plus the ai wasnt smart at all (I know this is a jam game but i excepted more from you cause the game up to that point was great)
3.The map, This one point can be a entire review thats how much i have to say about it so instead i will shoetern my thoughts and write it - a. Firstly it gives too much detail b. Secondly its not fun using the map like it kills all sense of an adventure c. If the map was gonna show everything might as well show the barriers as well
4.The lack of enemies is really bad ngl there are only 2 type of enemies all throughtout the game plus i hate the flying enemy cause there is no diagonal attack (view 5. for better understanding )
5. The attacks - Now this is weird cause i liked it and hated it at the same time i dont like the special attack were it takes your health casuse its too risking then the normal attack, cant attack at an angle which is very bad against the flying enemy also was cant i attack down without needing to jump
6.The heavy use of hidden walls i found unneccessary cause if not found it can lead to frustration this is true for area 2 especially the area 1 is fine cause atleast we have a map then
7.idk why there is glide its pretty much useless
Now the Pros :
1. Amazing world design i love it
2. Great difficulty curve i didnt expect you to pull off such a good difficulty curve its balanced all around
3.The save points are less but there at the same time ie you nailed the amount of save points needed
4. like all the pits that reduce the amount of explorable area to allow the player to find the right path
5.Clever hidden items (Which would have been the highlight if the map had not ruined it )
And finally This was a great game and i had lots of fun aswell not to mention it reminded me of super metroid and zero mission . Anyway goodluck on future projects and thanks for reading
(Also i did 100 % the game so give me my badge )
Firstly Thanks Secondly the main reason for not using mouse was to allow the player to keep their hands on their keyboard without needing a mouse (Also allows lots of laptop user to play the game without a barrier ) and i wanted to do something more complex but i just didnt have icons or anything and main reason to not do it was that i want the player reading and not just feeding them (i know the game failed at that but still ) also i kinda just didnt have time
So firstly i found a couple bugs like the up shot not working and dash not making me dash, Secondly this game desperately needs jump and input buffers and maybe relax a bit on the sound effects and whats these controls like A for for jump ?? let me use up or space the key placements honestly feel weird and add unnecessary challenge to the game
So i will be honest with my review.
The game needs polish and we all know that so i wont dwell on it .
Firstly i would love to make the bomb explode faster secondly make it aimable with mouse or something.
And the big problem in the game is the enemies they target the player no matter where they are thus all the enemies chase the player at the beginning , so next time make it so the enemy starts moving when they are on screen or something
Any way GREAT JOB and GOODLUCK :3






