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The Maiming of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #13 | 3.357 | 4.333 |
| Audio and Visuals | #26 | 2.840 | 3.667 |
| Theme implementation | #32 | 2.582 | 3.333 |
| Fun | #34 | 2.066 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you fit the theme?
Most things require time in the game. Training units, building buildings cost only time in turns to train, no other resources. Wizard rituals cost time to cast everything. Nothing completes instantly, you must always budget for time to do things.
How many cookies did you eat?
Too many
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Comments
I'm super impressed by this. There's a lot of systems and stats here for just a week long game jam, and the visuals are super clean and readable. The tutorial is incredibly daunting though; being greeted by a wall of text 18 times in a row is hard to get through. It's a game jam game though, so I get it. Very cool! Keep making games!
Thanks for feedback!
This was my first time trying to make a tutorial, so this is very good feedback on it! Last jam, I received lots of feedback that my game needed a tutorial, so I tried to practice it this time. I likely included too much stuff in it.
I managed to get lots of free time for that week and put all my free time into it, as I was really excited about making it.
I have always dreamed of making a "grand strategy-lite", so now I have found the opportunity to do so. I am well aware it is not a great "jam strategy" as the games are supposed to be short, but oh boy, I learned so much during the jam week and had a blast :D