Cool art!!!
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How is the theme implemented?
The "Laziness" (LAZY) mechanic is central to *Idle Errand*; a strange ailment causing lethargy has swept through the village, leaving everyone too exhausted to engage in any activity. The player must locate a rare ingredient for a cure.
However, there is a challenge: every movement, attack, or hit taken increases the laziness meter. If the meter reaches 100%, the player dies from sheer exhaustion! Thus, the mission to save the village becomes an arduous task in itself—and if you are an impatient person, you won't be able to complete it.
How many cookies did you eat?
I ate 4 cookies, and they are in the game! 🍪 I also added a challenge to the game: finding all the hidden cookies. Can you find them all?






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