This was a very interesting game - mix of mine sweeper and dungeon! I had fun and was able to complete all the 4 free levels. I think the balance is really good since most of the times I had to be very strategic on what enemies to defeat first/when to use my potions. The only thing I would suggest is if a player is obviously going to die (i.e. I have 5 health and I click on a 7 HP monster that has been revealed) to just pop up a warning instead of allowing the player to knowingly kill themselves (most likely due to misclick while they are trying to learn the game). This will help players learn the game faster because this will remove hesitation when clicking on useful clickable tiles (such as talisman that helps you) instead of being afraid to click on the wrong thing just because player is unsure what it does.
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Threshold Seeker / 秘境探道's itch.io pageComments
This was pretty good. It took a little bit to figure out the mechanics but after that it was pretty fun. I took a fair few deaths from not paying attention and counting wrong, but that's on me. The mimics in the final level were a pretty clever challenge and they tripped me up pretty good until I realized I could detect them by counting the threat level. There doesn't seem to be any way to perfect clear a level even if you find the powerup that clears all the death fields--which was very satisfying, by the way--so you do need to pay the 80 points to unlock the final level. That's actually really easy though because of an exploit. If you level up your base health a couple times, you have enough starting health to defeat the boss of level 1 without having to play it, so you can just click through the menus a few times and have all the upgrade points you need. The game is a pretty fun challenge, especially that final level. Whittling away at that felt very rewarding.







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