This was a very interesting game - mix of mine sweeper and dungeon! I had fun and was able to complete all the 4 free levels. I think the balance is really good since most of the times I had to be very strategic on what enemies to defeat first/when to use my potions. The only thing I would suggest is if a player is obviously going to die (i.e. I have 5 health and I click on a 7 HP monster that has been revealed) to just pop up a warning instead of allowing the player to knowingly kill themselves (most likely due to misclick while they are trying to learn the game). This will help players learn the game faster because this will remove hesitation when clicking on useful clickable tiles (such as talisman that helps you) instead of being afraid to click on the wrong thing just because player is unsure what it does.
Wuxia Scrub
Creator of
Recent community posts
The art is cute (especially the frog) and mechanics seem solid so far. Here are a few suggestions:
- For just the first level, it seems a bit hard because Lava rises very quickly before you've had time to get used to the game. Also, many paths look like they should be jumpable but turn out not to be (not sure if these are designed to be traps); this may lead to some player frustration. It's one thing if my lack of skills/timing made me fail, but if a platform looks like it's reachable but turns out to be just slightly out of reach, that could confuse players. Also some tiles/platforms look like they should have different functions but don't. For example, about mid-way up, the tiles on the right look like they might be springs or something to help me jump higher. I went there and it ended up just blocking me.
- I'm not sure what the cookies do? It seems that I can beat the game without collecting all of them (haven't tried doing it without collecting a single cookie to see what would happen). Also, some cookies seem impossible to get (at least in single player mode).
1) Got this error on load, but doesn't really affect anything. I just click "Ok" and the game loads, but idk if you want to look into it.
2) After clicking Submit button for Endless Mode highscore, the rankings don't autorefresh. At first, I couldn't tell if I was lagging or the button was broken, but then I saw I had to manually refresh the highscores for mine to show up.
Providing feedback for the Jam!
Concept is definitely interesting; I like the idea of having to figure out the optimal shape to play as based on the level. Two quick feedbacks:
1) Took me several seconds to figure out what I was supposed to do from the menu page. Perhaps slightly better visuals so it's clear I'm supposed to jump into shapes/menu objects to select.
2) After completing a level, I'd like more feedback to know I actually passed. There were times where I was pretty sure I passed the level with 1 second left, but I just couldn't be 100% sure because no level pass screen or indicator.


