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A jam submission

TTS(Tactical Tomato Shooting)View game page

Tactical turn-based game for Doki Jam
Submitted by Fanat — 6 hours, 39 minutes before the deadline
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TTS(Tactical Tomato Shooting)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme#603.3493.684
Creativity#663.5883.947
Gameplay#703.2053.526
Overall#1122.9083.200
References / Humor#1482.2962.526
Ambience#1732.1052.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit into the theme?
There is action chains in gameplay. And enemies REACT to them in try to defeat you

Showcase / Streaming Opt-In

Yes!

I give consent.

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Comments

Submitted(+1)

I really like this idea and gameplay! love the strategy! and you feel badass when you do something cool! awesome job!

Submitted(+1)

Fun! It did take me a bit to understand how the game works, but it's a nice little puzzle / strategy game, and it makes you feel really good when you correctly predict the movement of the tomatoes and pre plan perfectly aimed shots. Sometimes it's difficult to tell what shots can land, and if you make small incrimental movements the tomatoes will sometimes fly off the screen, but to the games credit it doesn't soft lock the game and counts as them having been defeated. Good job

Submitted(+1)

Fun strategy game! I like chaining multiple shots in one corner and waiting for the tomatoes to walk in

Submitted(+1)

Enjoyable game with some strategy (and a bit of luck) required. I like how quick the restart is when you lose.

It's nice to see so many levels and different mechanics in the environment too. Cool how you implemented the enemy movement as well.

Submitted(+1)

I really enjoyed the game - after I understood how it is meant to play.
Although I admit I played it mostly one step at a time, instead of pre-programming most actions like it was clearly the intent.

As others said, the main issue is the lack of music or sound effects.

However, I got an error at level 9, after exploding a barrel.

That said, it was a great game while it lasted.

Developer (1 edit)

Honestly, i should admit, that yes, making one action at time is more convinient, especially on last levels. I didnt figure out how to push player to use action chains with current game mechanics, so basically this is just "cool factor" of figuring situation in less actions as possible and challenge for player
UPD: found explosion bug, fixed it, hopefully

Submitted(+1)

Really cool and engaging concept !
The game left me wanting more levels (which is a really good thing for a jam)
The only thing missing really, is some sound & music to complement the gameplay.
Great job !

Developer

Thanks! There definetly will be more, bit later, but will be

Submitted(+1)

Really good game! Wish it had sound, but gameplay was is good and level design is good! Difficulty swings wildly though.

Developer

Thanks! Yeah, sound (and menu visual) was something what i was ready to sacrifice, just to finish game

Submitted(+1)

Pretty good game right there!