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Zack rated a game 49 days ago
A browser game made in HTML5.

This game has a Lot of potential, but right now it's a little dull and very repetitive.   The controls aren't really there, and there's nothing to do currently.

Ironpants rated a Furry game 123 days ago
A browser Furry game made in HTML5.
Zoroan rated a game 149 days ago
A browser game made in HTML5.
Tajgero rated a game 180 days ago
A browser game made in HTML5.
Robson rated a game 200 days ago
A browser game made in HTML5.
Mike rated a game 216 days ago
A browser game made in HTML5.

Was not really my favourite, but love the animation 

A browser game made in HTML5.

🐀👍🏾

A browser game made in HTML5.

It is fun playing it, the game reminds me of some really old fun RPG's

Brandon J Doty 26. rated a Furry game 337 days ago
A browser Furry game made in HTML5.
Snow_Cat rated a game 1 year ago
A browser game made in HTML5.

Roguelite-adjacent reminiscent of FTL meets Realms;
Player control is reduced to major decisions for the train crew to execute. (I found myself using keyboard for choices, and mouse for direction.) 

While it could be fun to see consequences for interacting with other survivors develop, or crew-distribution changing results, the unstoppable horde makes that mostly moot.
Larger enemy encounters do interrupt the flow of the main gameplay loop (and has soft locked me a few times when my furs just hid in the engine long after the train was picked clean of any useful resource. But inserting an encounter timer (distance to next point/diverging paths) or more interactive action gameplay could change what this game is.

As a prototype, I can look past these imperfections to see that it proves that the underlying game is solid. 

- Overall Trakbound strikes a nice balance between uncertainty/ambiguity and a feeling of control while trying to keep a train from being enveloped by a relentless force of narrative contrivance nature.

ServerLour rated a game 1 year ago
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