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Sky's Landline's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio (Music and Sound) | #5 | 4.116 | 4.116 |
| Gameplay | #7 | 4.070 | 4.070 |
| Narrative | #17 | 3.140 | 3.140 |
| Art Direction | #18 | 3.953 | 3.953 |
| Interpretation of the Theme | #26 | 3.581 | 3.581 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
- SteamStucKobold (Team Lead, Designer)
- MikeWad (Programmer)
- Xain Russell (Visual Art)
- Starche (Audio Design)
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Comments
Addicting game, I think the biggest feedback is make it hard so the game is less of a health concern. My favourite game in the jam so far and it will likely just be my favourite by the end. Lizards represent!
Addicting game, I think the biggest feedback is make it hard so the game is less of a health concern. My favourite game in the jam so far and it will likely just be my favourite by the end. Lizards represent!
I REALLY love this game and concept. It has been a while since I last played a platformer like this. The music is really nice and I really enjoyed the exprience overall. I suck at these games though, haha.
Setting was fun, sounded great, and the upgrade system added some nice depth to the experience. Really enjoyed this one!
one of the games that I really enjoyed playing
I love it :3
Really fun vertical platformer, it works so well with the scoring and upgrade system, really I had a ton of fun!
Only stumble on one bug where I got stuck in the middle of nowhere and I had to press down to get out I think. Overall it works so well, very cool and executed art style, effects and audio too, amazing jam game congrats!
Good job. The movement is good and the upgrades are fun!
Very cool game! Bonus points for being procedurally generated! I got ganked super bad on my first run, but on my second run I got the double-jump early. That didn't stop me from abusing my incredible platforming skills and totally plummeting off-screen... but it really helped my morale! :D
Cute small game. Got to around level 12 but I kinda felt a little unstoppable at that point.
Pretty fun!! I liked getting even more jump boosts and propelling into the sky
Though one complaint I do have is the difference in artstyle between the player and the environment
- Goose
Loved the time-based power ups, can kind of become overpowered if you don't make mistakes, but it doesn't last, that's something I need to remember!
yeah was a neat aspect! double jump with some of the increased jump power ups can get you quite far as long as you nail the landing