Fantastic game, i realy like the 3d like game and the graphics are literaly built different. Nice work !!!
Play game
Mr. Silverback vs the Humans's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #18 | 3.488 | 3.579 |
| Fun & Game Design | #80 | 2.975 | 3.053 |
| Overall | #84 | 2.904 | 2.979 |
| Originality & Innovation | #96 | 2.873 | 2.947 |
| Graphics | #132 | 2.873 | 2.947 |
| Audio | #179 | 2.308 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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https://lemoncloud.itch.io/mr-silverback-vs-the-humans
Comments
Interesting game. Great work implementing a current meme into a game. When I defeated all of the humans it said that I lost. Great game though!
1 v 100 looks like Harambe wins haha. Nice work, funny enough it was lagging a bit when no enemies were around the closer i was to the humans the better it ran.
The fact you turned a meme into a game idea is incredible, I just couldn't end up killing the last 2 humans, they seemed immortal. or maybe I just didn't try hard enough.
I LOVE the concept. it's a great tale on the overpowered theme, and I also like how you made it all in a 3D environment! great work!
It was pretty fun! I do have some criticisms though.
I think the attack range is too far for Mr. Silverback. It makes it easier to hurt enemies without them having the chance to hurt you.
Second, the performance hovered around 9-12 FPS but went up to 55-60 after killing most of the enemies.
I think the leading cause is the Pathfinding behavior. Or at least the combo of Physics3D and the Pathfinding behaviors chugging if more than 5 or so are active. Sadly I don't know a fix or alternative at the moment.
It's comforting that someone else faced the same issues I did in my own submission (haha)
Thank you!
Don't tell nobody, but if you run through my whole level without killing the enemies the game practically crashes xD (I get 1-6 FPS)
I tried designing the level around the pathfinding limitation but there's only so much I could do.
Maybe I should've forced the player to knockout all enemies in a room before they can progress so that I'm always in control of how many enemies are pathfinding at once (and hopefully avoid poor performance)
If you ever remake this game or another maybe checkout the experimental Navmesh Pathfinding Behavior
I haven't tried it yet but it could yield better performance?
It only lagged for a few seconds but ran smoothly, hahaha. I love the ‘100 men vs. 1 gorilla’ idea—it’s fantastic! The art style was great, and the hit effects had a nice visual impact. Overall, a great game!




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