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Sleeping Colossus

628
Posts
2
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21
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4
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A member registered Jun 12, 2020 · View creator page →

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Recent community posts

The game looks interesting but unfortunately I can’t figure out what I’m supposed to do.

Absolutely love the cat models! So cute, goofy and adorable. Great game! 😸

Fun, innovative and made me a bit hungry!

When enabling fullscreen, the game appears to stretch the width instead of preserving the aspect ratio. This crops content off the top and bottom on ultrawide monitors.

I haven’t used Unity in a while but I believe there should be a simple drop-down in the export settings to fix this.

Pretty innovative and visually resembles old dungeon crawling games I used to play on MS-DOS.

I’m not really sure I understood the rules but got through a good few opponents.

Nice work overall!

This was fun to play. Our game coincidentally is about getting the opposing team to defect to your side.

Great start. With more work it can be even better. Well done!

Amazing use of the Clicker Game template. Well done!

Very cute. 10 seconds to pick up the cheese is too long in my opinion but apart from that it’s a decent game. Well done!

Very adorable graphics. With some more work, this can be a very good game. Well done!

A bit confusing but I really like the music. Well done!

Solid start on becoming a great shooter. And the models are amazing. Well done!

Love the mix of 2D and 3D in the game. The enemies have way too much health in my opinion but apart from that it’s a solid start. Great work!

I really like the smooth animations and art style. You could add more power ups like more damage or attack speed, but apart from that it’s a solid game. Well done!

Really love the custom artwork. The game difficulty is just right and fun. Well done!

Simple and fun. Sometimes I wish the ball would go faster to hit that last block but apart from that it’s great. Well done!

Such a simple concept but it’s really fun. Great work!

Absolutely amazing VFX! The game is really fun and the graphics are great. Amazing job!

Fun challenging shooter game. Well done!

Lovely way of adding Ferris the Crab into the game. Well done!

This game is crazy (but in a good way). Well done!

Cute and amazing game. Well done!

It’s a bit hard but really fun. Well done!

Very cozy game. Love it!

Really solid Vampire Survivor inspired game. P.s. You left the mobile controls asset on the bottom right of the screen. Other than that, well done!

Great work!

Very nice. I love it how it has multiple endings. Makes you want to play the game over and over again until you see all of them. Great work!

Very unique. Great job!

The maze is a bit confusing but I like the game in general. Great work!

Great platformer game! My only issue is that the coin blends in with the background too much. If you add an outline to it, that would probably fix it. Apart from that, great work!

Hi,

I know this is a petty nitpick, but I have noticed that on the jam page under the “Allowed” section for assets, the heading is marked by a red circle emoji (⭕). I find the usage of red iconography counter-intuitive, as the color red usually implies something is prohibited. May I instead suggest the check box with check emoji (☑️) as it not only uses a neutral color, but also matches the visual style of the check mark button emoji (✅) used for the “Required” heading.

While we’re at it, you may also consider swapping the cross mark emoji (❌) used in the “Not allowed” heading with the cross mark button emoji (❎) for the sake of visual consistency. That way all icons will be represented by rounded squares (✅☑️❎ℹ️ VS ✅⭕❌ℹ️). Admittedly, I am on the fence about this one as you’d be swapping the color red, which is used correctly in this context, for green. But, as the selection of emojis is finite, I’d personally lean towards consistent UX versus semantic coloring in this particular scenario.

Here is a mockup of what the suggested changes would look like on Windows and macOS

Regards

Thanks for the feedback! We’ll look into why the 4th level was all black. It might just not have loaded, if you end up in the same situation again, try waiting a few seconds or going back to the main menu and loading the level again.

Thanks for playing! ^_^

Thank you! ^_^

Thanks! :D

Thank you! ^_^

Haha, yeah the physics can be janky at times. Thanks for playing! <3

Haha yeah, the physics really does go crazy at times, the trick is to use as little building blocks as possible to keep the structure stable.

And yes, we did combine 2 themes from 2 jams just for an extra challenge. We weren’t sure if it was a smart ideas since we always pull an all nighter on the last day.

It’s really heartwarming that you recognize us from our previous work. ^_^ We started participating since the 6th Big Game Jam and on the 7th we got the best results (#1 community voted game, #2 judges pick).

Thanks for playing and we hope you see you in the next Big Game Jam! <3

Thanks for the feedback. We agree, it’s a bit tedious to drag building blocks but it’s designer that way so that people can play on their phones too. If we update the game we’ll definitely add some keyboard shortcuts. Hope you enjoyed the game! ^_^

Thank you! We would have made more levels but due to time constraints we only managed these 8 levels. (A few of them were made on the last day 🤐) Hope you enjoyed the game!

Thanks for the feedback! ^_^