




✅ Any version of Godot can be used but the entry must be an AR or VR game made with Godot.
✅ Must be playable on at least one of the following: Windows (OpenXR/TiltFive), Web (WebXR) or Quest/Pico/HTC/AndroidXR/Steam frame (OpenXR)/visionOS. Keep in mind not everyone may have access to the same hardware as you and you can easily export to other platforms with Godot.
✅ You are allowed to use toolkits or template projects, feel free to use plugins such as Godot XR Tools, XR Kit, Godot OpenXR Vendor plugin, or platform libraries such as GodotSteam or the Godot Meta Toolkit or any similar toolset.
✅ You are allowed to use asset packs such as those provided by kenney.nl, Quaternius or similar.
❌ Do not use existing projects as a base, please keep to the spirit of game jams where you build out your game idea based on the provided theme.
❌ Please limit copyrighted material, please refrain from using assets or music that will lead to copyright strikes for people who will play your entry on a stream or in videos. If you do include copyrighted material, please disclose this clearly in your project description and let reviewers know if your entry is safe to show.
❌ No inappropriate content is allowed, no excessive gore, nudity, glorification of violence or overly political content. Assume that anyone 13 years and older will be playing your entry.
🔧 It is admired, but not required, to publish the source of your creation.
📜 The Godot Code of Conduct applies.


To get help you can use the community tab to ask questions. You can also check the various Godot engine community resources available. Both the discord and forum are very active places.
Logo and cover image by Daniel SND. The follow art was used in composing it: "Godot Plush" (https://fr3nkd.gumroad.com/l/vhfvy) by Fr3nkd. It was composed and rendered in Godot 4.7