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A jam submission

μDOOMView game page

tiny doom style shooter
Submitted by KinkyPasta — 5 days, 16 hours before the deadline
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μDOOM's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (or, Creativity in use of resolution)#913.1704.667
Gameplay#1041.9252.833
Overall#1082.0383.000
Graphics#1082.1513.167
Audio#1130.9061.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
No :(

Tooling
I wrote the game in C from scratch.

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Comments

Submitted

Impressive, considering you made it from scratch. It felt just like it's ancestor.
It felt too difficult, though. Enemies don't have a distinct shape and it was kinda hard to see them, especially when there were a lot of them in one place. They have too much hp and even while shooting them at point blank range i was constantly running out of ammo and health. I ended up completing the game by just ignoring enemies altogether and essentially speedrunning the level. Game felt good that way, trying to avoid enemies and traversing a specific route to victory the fastest you can.

Submitted

I really like the aesthetic of the raycasted environment with the simple solid colors. It successfully conveyed a minimalist "toy doom" aesthetic. The gun felt nice and punchy, but the environment and enemies didn't have the same reactivity to them, and that would have helped the experience a lot.

Submitted

I like the minimal take on making a Doom-like game, although it might be a bit too minimal in the sense it sometimes not clear whether something is an enemy, door or something else. I hear no sound in the game, but I only ran it in Wine, which might be acting up.

Submitted

Just a heads up: Windows claims this is a virus and deleted it from my computer before I got a chance to even play it... Hope you can find a way to fix it!

Submitted

I think this is a common issue with games made from scratch as opposed to being made e.g. in a game engine. Something to do with lack of some signatures which confirm that a file is safe. However, I would expect such a game made like that to be an order of magnitude smaller, since I did something similar and both my Linux and Windows builds are way under 100 kB.

I ran this game in Wine (on Linux) and it does run without seeming to try anything suspicious (no unusually high CPU activity or RAM usage), but I am not sure how does it run on Windows, since I do not use it. I guess it is good to have some kind of a sandboxed environment for trying out random small exe files.