Impressive, considering you made it from scratch. It felt just like it's ancestor.
It felt too difficult, though. Enemies don't have a distinct shape and it was kinda hard to see them, especially when there were a lot of them in one place. They have too much hp and even while shooting them at point blank range i was constantly running out of ammo and health. I ended up completing the game by just ignoring enemies altogether and essentially speedrunning the level. Game felt good that way, trying to avoid enemies and traversing a specific route to victory the fastest you can.
Play game
μDOOM's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Authenticity (or, Creativity in use of resolution) | #91 | 3.170 | 4.667 |
| Gameplay | #104 | 1.925 | 2.833 |
| Overall | #108 | 2.038 | 3.000 |
| Graphics | #108 | 2.151 | 3.167 |
| Audio | #113 | 0.906 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
No :(
Tooling
I wrote the game in C from scratch.


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