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voidonon

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A member registered Aug 15, 2023 · View creator page →

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Thank you for playing! Yeah, I should had written somewhere more clearly how controls work. In general, up-down is for aiming and left-right is for movement, but the half-circle available for the aim is the one in the direction of last movement (e.g. if you last moved right, than you can only aim right). Also, if you move in the opposite direction of the aim/last move, then you only "turn around" without moving. And movement is pixel by pixel and can happen only if there is no collision when shifted by that one pixel to the side or by that one pixel to the side plus one pixel up (i.e. climbing up (going "up stairs") when possible). 

I guess I am better at coding than at describing things in human language. XD

Thank you for playing, glad you liked it and that it nudged some nostalgic memories! :)

This is quite a unique hidden-object-ish puzzle game, if that is even a good approximation of its genre. It got too hard for me on the third screen, so I never progressed further than that, but it was fun and quite an experience nevertheless. The visuals are unsettling and amazing! :D

The grapple mechanics is implemented very well and the visuals are pleasing. I tried playing with gamepad, but fond it too difficult (skill issue on my side), but playing with keyboard and mouse worked great! :D

A bit too difficult for me, but well made. The limited palette is utilized very well! :D

I did not expect a platformer take (and especially not a metroidvania take) on the Cleanup Crew theme. And this must the the cutest trash can I have ever seen! The gameplay is challenging and the choice of controls is a bit awkward, but it is very fun and well made! Great job! :)

Thank you for playing and appreciating pure C programming! :)

Cute, but hard. But cute!

Although I am not particularly skillful with this one, I like the concept! :)

This is amazing! Great work on puzzle design, many took a lot of thinking to solve! I like the way tiles interact with each other in various ways, brilliant mechanics! :D

Nice little platformer. I like how the unforgiving "one hit resets the current level" is balanced with providing unlimited tries to beat a level. And there are many nice little details that improve the overall experience, well done! :)

Thank you for playing, I am glad you liked it and appreciate it! :)

Thank you for playing and for the review! :)

The lack of variation is partially due to limiting the scope somewhat, to be able to finish it in time. In part it was also because adding more options (e.g. different weapons) might clutter the UI and/or make the game drift too much from the intended idea.

I like it how this game manages to fit so much - regular fights, boss fights, items, inventory, map,... - and all of that in a small package and without feeling overwhelming! :D

Some background music might be a nice addition, perhaps even to make boss fights feel more dramatic, but honestly, I never felt a need to hear it and sound effects sound pretty good. :)

Btw. I might had overdid it with almost paranoidally collecting extra HP, so that it overflowed the UI, lol:

Never thought cleaning up alien/demon mess could feel so satisfying. Just casually cleaning the road while there is some kaiju battle stuff going on in the background. I really like the monster animations and that juicy "squelch" sound effect! Well done! :D

This is very cute. I like how everyone and everything is doing a little dance in the rhythm of the catchy background music. :D

I played the game on Firefox on Linux, it works without issues. It also works flawlessly on Chromium on Linux. I have no idea how will it run on another OS (I know most people still use Windows for some reason).

The game is very fun to play! Sadly, I am not skillful enough to progress far, so this is as far as I managed (I have an idea how to do it, I just lack the skill to time it right):

It works perfectly fine for me (as far as I am skillful enough to progress), but I only use Linux.

Yarr, a pirate entry! Sprites are lovely and controls are very intuitive! One little thing I would change is to make the ship indicator blink faster on the map, but that is practically inconsequential. Great work and also amazing to see it done in a custom engine! :)

This is surprisingly fun and addictive for something so relatively simple! :D

My best max h was 1289, I thought I will end up in outer space. XD

Also, the music is incredibly catchy! :D

Nice minimalistic puzzle game. A bit too challenging for me because I think too slow, but still fun. :)

The first sound (when you start a run) is a bit too loud, but other sounds work very well!

Love a Road Rash homage and you nailed it very well, it is very satisfying! :D

I think that was the most recent "serious" game that still featured pseudo-3D rendering (correct me on that one if I am wrong), which sometimes resulted in somewhat trippy geometry (buildings seemed to "flow" due to being "rotated" in Galilean metric instead of Euclidean metric (which then makes me wonder if anyone made a game in Minkowski space, but I digress XD)).

Great job, this is really fun to play! :D

Thank you for playing and appreciating details! :D

Thanks, glad see that surprise appreciated! :D

Thank you for playing, I am glad you liked it and that it managed to nudge some nostalgia. :D

QBasic was how I started and got interested in programming. I still have some .BAS files laying around in ancient backups, but I no longer understand the code that well (I used to use short, cryptic-acronym-like variable names as a kid (probably due to horizontal space being limited to 80 characters), for most which I now have no idea what were they supposed to mean XD).

I like how the mop works, the way it is used and the way it gradually shows getting increasingly more dirty, needing a wash. At first it was a bit harder to notice which tiles are walls and which are floor, perhaps a higher contrast between them would help. And a way to skip the entire dialog at the start at once would be nice.

Pixelated dungeon aesthetic is very pleasing and mop sounds fit very well. All in all, nice little cleaning game, good job! :)

Yay, horse go fast! :D

Not entirely sure what the letters mean, but the 1-bit rendering is very nice and the music fits really well. :)

Nice, I am looking forward to try it out! :)

Thank you for playing, glad you liked it! :) 

You change states by hitting the Sun. You can also disable that in "Set game rules", to make the Sun purely aesthetical or remove it altogether (there you can also change number of points to win, gravity and how wind behaves (none, constant per round and changing each turn, which is the default)).

My dude...

...this was short but fun! Well done! :D

Thank you for playing and appreciating such details! :)

Thanks, glad you liked it! :) 

I was considering adding an option to play against a bot, but I figured out I had no idea how to code one aside from something like a random behavior, which would likely be useless.

Thanks! :)

Thank you for playing, glad you two enjoyed it! :)

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Very cute! I think I managed to soft-lock myself in a room with a key, spikes and two disappearing blocks, by using a wall jump from the lower one while the upper one is disappeared. But other than that, it is a nice platformer, well done! :)

Fun little golf game. Strength is a bit too hard to gauge since, but otherwise the game is fun and relaxing. :)

I am a simple person: I see a cat game, I play.

And this one is not only cute but also innovative, great work! :D

A bit too hard for me (my best score was 451), but fun anyway! The game is very polished, well done! :)

Simple but pleasant to play and nicely seamless. Great work! :)

Also, nice to see a fellow 64x36 entry! :D

Fun little game, it reminds me of NES games Road Fighter and Zippy Race, with a bit of Excite Bike (overheat indicator). It is a bit too hard for me, the best I managed was 7th place. If you intend to develop it post-jam, I would recommend adding a distance indicator. :)

Amazing entry, fully polished! I intended to have just a short session, just to try it out, but ended up glued to the game until I completed it.

Good job on liquid physics! :)